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G-force Blackout Effect - how do they do that?

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ca-ontario
I'd like to do something similar to the high G blackout effect done in FSX - (screen slowly fades to black for high-G forces) to simulate pilot oxygen deprivation in my aircraft. Seems like it should be simple, but I can't figure out how! Can anyone help me?

Thanks! Brian
 
I should mention that I did come up with one way: Create a full screen panel window with a black background, then use (>K:VIEW_PANEL_ALPHA_SET) to control it's transparency. The visual effect is the similar, but unfortunately you lose access to your VC clickspots (not very good if you're trying to turn on the O2 before you pass out) and the (>K:VIEW_PANEL_ALPHA_SET) command effects all panel windows and even gets saved out to your fsx.cfg if you exit without restoring it (effecting all panels in all aircraft.... YIKES!)... so as a technique, it's most unsatisfactory.
 
This has been asked in the past...the blackout effect is hard coded,most just make the aircraft uncontrollable by switching off the stick.. then throw in some hard yaw nose up controls..only other way Ive read of is to dim the screen
but you will need to be able to control that via c++ gauge,never seen it done or if its even possible. Not sure whats available via sim-connect ect
 
Au-MaV is right, blackout has been discussed a few times times before. IIRC, he, Jan, Volo, Bill, Chris, and others have put a lot of thought into this.

Did you have a chance to search "blackout" in this forum?

Here are a few examples that might give additional ideas of what people have done, but as Bjoern and Au-MaV suggest, maybe there isn't a completely acceptable solution out there:

Stop the Timer!

Another Oxygen Question

L: variables and A:G FORCE

Bob
 
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It IS possible, but requires an advanced knowledge of virtual table code injection and DirectX graphics.
 
Yes - I did search the forum and downloaded one of the packages to examine it. The key enabler seems to be the use of (>K:VIEW_PANEL_ALPHA_SET) command, which I wish to avoid because it's potential for nasty side-effects is too great.

Thanks all for wading in. I think I'll let this one slide. It's not that important a feature to warrant acquiring 'an advanced knowledge of virtual table code injection and DirectX graphics'. :-)
 
Lol...IMO an advanced knowledge of VTable code injection and DirectX graphics is worth acquiring simply for its own value. That kind of programming power is incredibly useful in so many ways. That said, I can't blame anyone for being too intimidated by it...Without a fulltime tutor it isn't easy.
 
Has anyone tried using an fx?

Propagate one in the middle of the cockpit and start spewing out black (or very dark as pure black will probably be transparent) particles until you can't see anything anymore.
 
Sorry - Nauto-kun - I didn't mean to belittle the pursuit of knowledge... just that this feature alone was not worthy of that kind of effort.

Anthony - That's in interesting idea and thinking outside the box at that!
 
Not really thinking outside the box. Tried to make an engine fire effect once and had a crap load of smoke filling up the VC. Put 2 and 2 together and came up with 67.5631
 
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