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Hello ladies&gents
I have a bit of an issue regarding "what I see" in phooshop vs. "what is seen" in the simulator. First of all, I will enlist all resolutions involved in the distorted rendered gauge:
Theoretically, "I matched" the desired aspect ratio for the gauge in question inside the 2D panel, right?
Then, the question is this: Why on earth it looks like this???
That's weird!!! As you may be wondering, the indicator looks and behaves as it should in the virtual cockpit:
I made an experiment: The resolution inside the simulator was reduced to 1280 x 720 pixels (same aspect ratio); this time, the rendering of the 2D panel was almost right:
I've been working my way with each and every new gauge and this is the first showing that issue. The reason I need the 2D panel is simply because I need a big render to fine tune the gauge element positions and probably to create a fully
functional 2D panel window set.
Any hint on why is this rendering issue happening? I am almost sure that I need to fine tune some dimensions... but I don't fully understand how the aspect ratio vs. pixel sizes works
In advance, thank you all.
Sergio Kauffman.
I have a bit of an issue regarding "what I see" in phooshop vs. "what is seen" in the simulator. First of all, I will enlist all resolutions involved in the distorted rendered gauge:
- My LCD screen has a native resolution of 1920x1080 pixels (16:9 aspect ratio). Inside FS9, I have the same resolution.
- The image size for the gauge inside photoshop is 978x828 pixels.
- For the 2D panel inside the simulator, I have chosen to affect the Xvalue in pixels by the aspect ratio. That is New X value in pixels = (9/16) x 978 pixels = 550.125 (aprox. to 550 pixels.)
HTML:
//--------------------------------------------------------
[Window07]
Background_color=0,0,0
size_mm=1024,1024
window_size_ratio=1.000
position=0
visible=0
ident=MFD
window_size= 1.000, 1.000
window_pos= 0.000, 0.000
gauge00=H225M!MFD, 10,10,550,828
Theoretically, "I matched" the desired aspect ratio for the gauge in question inside the 2D panel, right?
Then, the question is this: Why on earth it looks like this???
That's weird!!! As you may be wondering, the indicator looks and behaves as it should in the virtual cockpit:
I made an experiment: The resolution inside the simulator was reduced to 1280 x 720 pixels (same aspect ratio); this time, the rendering of the 2D panel was almost right:
I've been working my way with each and every new gauge and this is the first showing that issue. The reason I need the 2D panel is simply because I need a big render to fine tune the gauge element positions and probably to create a fully
functional 2D panel window set.
Any hint on why is this rendering issue happening? I am almost sure that I need to fine tune some dimensions... but I don't fully understand how the aspect ratio vs. pixel sizes works
In advance, thank you all.
Sergio Kauffman.
Last edited: