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Edi thanks! It works<Keys> and </Keys> are tags like mouse-tags.

You can use ANY (unused) Event/A:var combo to check if FS actually ready to execute events.Edi thanks! It works... yet it won't when FSPassengers is active to which I tried to link the seat belt switch with a FSPassengers seat belt shortcut key.
They are using custom variables for parking brakes so my panel based on the standard won't work.standard FS variable
So they probably use their own Lvar(s) for ParkingBrakes, and act upon that.They are using custom variables for parking brakes so my panel based on the standard won't work.

[Sound]
Enable=true
MasterVolume=0
FilesIni=soundfiles.ini
CTokens=ctokens.lst
XMLTokens=xmltokens.lst
KeyID=keyid.lst
[Switch]
file = Switch.wav
type = 0
logic = true
token1 = TURB_ENGINE_1_AFTERBURNER
NumOfTokens = 1
[Section]
Some unique name
File:
filename.ext
Type:
0 - C token
1 - XML token
2 - L: var
Token[n]:
name of token (see CTokens and XMLTokens in config.ini)
NumOfTokens:
self explain
Expr[n]:
&eq - equalent
> - greate than
< - lower than
Loop:
true - loop sound
false - play once (default)
Play:
0 - plain (default)
1 - once
2 - stop
Volume:
0 - maximum volume (default)
-10000 - minimum volume
Logic:
true - boolean (expr ignore)
false - Expr using (default)
External:
true - play at external camera view
false - play only in cockpit and virtual cockpit (default)
NameOfFlag:
Name of L:var to set then sound played
ResetFlag:
Name of L:var to reset then sound played
CheckFlag:
Name of L:var to check if it already played. If not, sound not be play
You mean Switch.wav? All other switches will be no sound.Delete it?
Yep. Too much re-work thoughYou can add Doug's sound gauge to all the other switches.

It's possible to re-work all the switches & buttons etc. using Doug's gauge but I would like to leave the old sound configuration and change the Spoilers Handle only. Any help would be much appreciated.
(A:Gear left position,percent) (A:Gear right position,percent) + near s0 200 == s1 l0 0 == l1 || ! (>G:Var1) 0

(A:Gear left position,percent) (A:Gear right position,percent) + near s0 200 == s1 l0 0 == l1 || ! (>G:Var1) 0
(A:Gear handle position,percent) 50 > (G:Var1) && if{ 1 }
(A:Gear handle position,percent) 50 < (G:Var1) && if{ -1 }
(A:Gear handle position,percent) 50 > (L:HandlePrevious,number) 50 < && if{ 1 (>L:Sound1,enum) }
(A:Gear handle position,percent) 50 < (L:HandlePrevious,number) 50 > && if{ 1 (>L:Sound1,enum) }
(A:Gear handle position,percent) (>L:HandlePrevious,number)