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I hadn't noticed this. Will investigate.When I create a BGL file with only one object (the fantasy DC-3) from the Orlando.bgl file (which is 813 KB), the resulting file is still 813 KB. If I then decompile it with BGLXML and recompile it with BGLComp, the size is now 363 KB
Jim, I didn't appreciate what you were saying in your first point above until after removing the duplicate entries in the missing files list and updating the documentation as you suggested in your second point. Then I realized that reporting textures as missing simply because they were not located in a companion \texture folder was unnecessary. If those textures were not otherwise available, the original models would be affected and, so, why would you want to copy them. And, if they were available to the original models, they would be available to the copies via the same mechanism.I am trying to understand the need for saving a texture sub folder in the geolocked folder.
As per the picture it says some of the textures were not found which is true for the bgl I unlocked but the same missing textures are in many other texture folders such as Global\texture, NAMW\texture and FSX\Texture. I don't think it is a problem but maybe the document could say some missing textures are being called for from other folders since those other folders are scope to the world placement.
Ray, I doubt any inflexible storage scheme I might implement would completely satisfy more than a small portion of users. What I would consider is another text box down by the "action" buttons allowing the user to specify a save location. The textbox would be initialized automatically to the source location. The user could change it and any change would persist from session to session (i.e., the automatic initialization would not occur). The user could revert to the source location by clearing the current selection. This scheme has the added advantage that, if the user chose to save to a folder named "scenery", Geolock could save the textures to a companion "texture" folder - creating one if it doesn't exist.i prefer all modified files in one place