But I'm not sure if this is the way it is intended to be, because the other exporter by Vitus has this option aswell, but still has it's own export entry in the export menue.There's an extra menu down the bottom of the standard gltf export. But I can't find an XML option yet. And MSFS invisible is not invisible.
Anyone know if this makes usable collision boxes? That's the only reason I'd change.
The forked one did also create collisions but they are nothing like the standard Asobo ones, when the plane hits something it's immediately thrown to the ground, so I stopped experimenting with it.
And when I import sample glTF files from the SDK, they load like a normal geaometry and bones for example are normal geometry and nothing I can grab and move. So I'm not sure if that's realy suposd to work that way.