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I open this post to try to solve this annoying problem that have with the "Mirror" function of gmax.
I try to explain you that happened to me.
I state, although surely you will know as using gmax is one of the first things you learn, that in Gmax one side of any figure has a single face .. as in the example below, is known as the square of orange is "solid" one part, but fully transparent from the opposite side.
[url]http://img24.imageshack.us/img24/161/sh006.jpg[/url] [/ img]
[Img] [url]http://img43.imageshack.us/img43/5757/sh007.jpg[/url] [/ img]
I say this because it has to do with what is my problem and I'm going to show below.
To explain I create a cube and apply different textures for each face so as to have
In opposite to F
And opposite to B
C opposite to D
[Img] [url]http://img834.imageshack.us/img834/9418/sh008.jpg[/url] [/ img] [img] [url]http://img853.imageshack.us/img853/7942/sh009.jpg[/url] [/ img]
Now if I click on the Mirror function, I create a clone of my cube that is perfectly in gmax reverse the copy (as if it were precisely mirrored) of my cube.
[Img] [url]http://img341.imageshack.us/img341/7401/sh011.jpg[/url] [/ img] [img] [url]http://img855.imageshack.us/img855/136/sh010.jpg[/url] [/ img]
Now look what happens when you export it (happens to be using those plugins fs2002 and FS2004)
[Img] [url]http://img221.imageshack.us/img221/5849/sh014.jpg[/url] [/ img] [img] [url]http://img811.imageshack.us/img811/9920/sh013f.jpg[/url] [/ img]
Practically the cube obtained by the mirror function has the faces "solid" looking internal toward.. so for example .. A side face A being the solids towards the center, it appears clear to me and shows me that its so F Once he has also the solid face towards the inside .. so unlike the original all solid faces are turned towards the interior and transparent to the outside ...
Do you have the same problem? How can I fix ... sometimes the mirror function is essential
I try to explain you that happened to me.
I state, although surely you will know as using gmax is one of the first things you learn, that in Gmax one side of any figure has a single face .. as in the example below, is known as the square of orange is "solid" one part, but fully transparent from the opposite side.
[url]http://img24.imageshack.us/img24/161/sh006.jpg[/url] [/ img]
[Img] [url]http://img43.imageshack.us/img43/5757/sh007.jpg[/url] [/ img]
I say this because it has to do with what is my problem and I'm going to show below.
To explain I create a cube and apply different textures for each face so as to have
In opposite to F
And opposite to B
C opposite to D
[Img] [url]http://img834.imageshack.us/img834/9418/sh008.jpg[/url] [/ img] [img] [url]http://img853.imageshack.us/img853/7942/sh009.jpg[/url] [/ img]
Now if I click on the Mirror function, I create a clone of my cube that is perfectly in gmax reverse the copy (as if it were precisely mirrored) of my cube.
[Img] [url]http://img341.imageshack.us/img341/7401/sh011.jpg[/url] [/ img] [img] [url]http://img855.imageshack.us/img855/136/sh010.jpg[/url] [/ img]
Now look what happens when you export it (happens to be using those plugins fs2002 and FS2004)
[Img] [url]http://img221.imageshack.us/img221/5849/sh014.jpg[/url] [/ img] [img] [url]http://img811.imageshack.us/img811/9920/sh013f.jpg[/url] [/ img]
Practically the cube obtained by the mirror function has the faces "solid" looking internal toward.. so for example .. A side face A being the solids towards the center, it appears clear to me and shows me that its so F Once he has also the solid face towards the inside .. so unlike the original all solid faces are turned towards the interior and transparent to the outside ...
Do you have the same problem? How can I fix ... sometimes the mirror function is essential




