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Bill, that is the message I have dealt with for a couple of years now, and if you look at my earlier post you might get some ideas. Over time I have begun to think that while you can make a very high poly count model in Gmax you could get to a point where your rig can't handle exporting it. To give you an idea of why I say that here is an example of a typical Gmax session.
I do some work on the model. I save, I do the first export and it takes. I go back and adjust the position of something. I save, and try export 2 and get your message. I restart Gmax, open the file and go straight to exporting it with success. That tells me that the file is not the problem.
I have similar examples I can provide that all end up pointing to a resource issue, and not a bad Gmax file. Like I said, this has been a battle I have fought every time a project starts getting big (125k+ polys). The first time I ever had it was back when I did Pete, and after I added memory the problem went away. Right now I am maxed at 4mb due to the fact that I am using 32 bit XP. Upgrading to a 64 bit rig is out of the question right now.
I do some work on the model. I save, I do the first export and it takes. I go back and adjust the position of something. I save, and try export 2 and get your message. I restart Gmax, open the file and go straight to exporting it with success. That tells me that the file is not the problem.
I have similar examples I can provide that all end up pointing to a resource issue, and not a bad Gmax file. Like I said, this has been a battle I have fought every time a project starts getting big (125k+ polys). The first time I ever had it was back when I did Pete, and after I added memory the problem went away. Right now I am maxed at 4mb due to the fact that I am using 32 bit XP. Upgrading to a 64 bit rig is out of the question right now.






