Hi all, hope someone can help. I'm finishing scenery for my local airport using a mixture of Gmax (FSX) for 3D objects and Gmax (2002) for ground polys. All this works really well and has been really enjoyable to build however I'm pulling my hair out when it comes to attaching effects using the attach tool within FSX Gmax. I'm trying to create a line of white approach lights. I created a box in Gmax, turned it to an editable mesh, opened the attachpoint tool, clicked the effect box, selected the effect (in the effects folder of FSX), clicked 'create new attach point' a sphere appears which I move to the selected box, left click mouse and sphere 'sticks' to box, right click and save scene. When I click on select objects I've got the original box and attachpt_fx_light_0. I then select all objects and export them to an mdl file which I then successfully compile into a bgl. Everything appears in the scenery except the light. I've read the SDK and searched the forums but don't know what I'm doing wrong. I can successfullly place the effect using XML code and it shows up in the scenery but I would prefer to attach it to an object in Gmax. I've tried renaming the attachpoint to a name different from the effect name and creating a box and clicking 'attach to selected geometry' to turn the box itself into the effect. Nothing seems to work. Ive also tried different default effects so I must be doing something wrong. Hope someone can help.
Terry
Terry






