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To get rid of the shadow and create a true ground poly, I change it to this:
OBJECT_0_START label word
IFIN1 OBJECT_0_FAIL, image_complex, 1, 32767
ADDCAT OBJECT_0_SCALE, 8
I deleted the SHADOW_CALL line altogether, changed “ADDOBJ” to “ADDCAT”, and gave my poly a layer number by including “, 8” after OBJECT_0_SCALE. I usually make my base layer number 8, then increment in multiples of 4 as a add layers. Higher layer numbers display over the top of lower layer numbers without flickering.
Ok, thanks
Is that mean that next layer should be 32? Why next layer isn't 9, if first is 8?