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Gmax ground polygons without fs2002 gamepack?

Yes, the lat/lon of the 0,0 point in GMax.
 
Hi all, my first post. I'm totaly beginer. :)
I red many topics on forum and wiki, but have to ask for help.
I lost my FS2002 CDs so I decide to use this way to make ground polygons.
After few problems with MDL commander, I finally made .X file. Now I have problem, when I open it MDLC, I cannot set coordinates, that boxes for entry are disabled.Now, how to place my gnd poly on correct position and to compile it to .bgl? Thanks for patience. :)
 
The Scenery tab is not active in FS2004's MakeMDL. If you're exporting with FS2004's MakeMDL, you can edit the XML to set the coordinates. The Scenery tab is active in the FS2002's MakeMDL. If you're creating a ground poly, then you need to use FS2002's MakeMDL to conver the .x file into an MDL file.

Bob
 
I found FS2002 MakeMDL

EDIT2: Now it's ok, I actually have, .bgl file now :) little frustrated, I didnt know that there is diferent version of MakeMDL.

Going to try my work, thanks clements :)
 
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I am currently doing this also on a new scenery.

Distance of 10000 results in the photo ground popping in too close on final approach. I use 20000 for the photo and 10000 for all other layers, sometimes 5000 for my linework and dirt marks. If you stagger the distances then you get a gradual load rather than everything coming in at 10000. Try experimenting and see what's best.
 
Ok, thanks :)

one more question
I tweaked .asm file to avoid flickering.

Now in tutorial I have, there is part

To get rid of the shadow and create a true ground poly, I change it to this:
OBJECT_0_START label word
IFIN1 OBJECT_0_FAIL, image_complex, 1, 32767
ADDCAT OBJECT_0_SCALE, 8

I deleted the SHADOW_CALL line altogether, changed “ADDOBJ” to “ADDCAT”, and gave my poly a layer number by including “, 8” after OBJECT_0_SCALE. I usually make my base layer number 8, then increment in multiples of 4 as a add layers. Higher layer numbers display over the top of lower layer numbers without flickering.

Is that mean that next layer should be 32? Why next layer isn't 9, if first is 8?
 
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Ok, thanks :)
Is that mean that next layer should be 32? Why next layer isn't 9, if first is 8?

Increments of 4. ie 4, 8, 12, 16, 20, 24.....

Though I don't see why 9 wouldn't work, or 82. I believe there are at least 100 possible layers in fs. The first few are most likely reserved for mesh and vtp.
 
Keep that 3 lines of tweaked text in a separate text file cause you'll be going to it hundreds of times once you get rolling and ctrl-c, ctrl-v a lot ;-)

I do first layer 8, then up by 2's (10,12,14,16...)

I also keep each layer separate ie Exported from Gmax separately and separate x file and tweaked asm, so I end up with one bgl for each layer. Just easier to control and tweak each layer separately.
 
Ok, thanks, I understand that now;
Flyhalf read my minds, I have had an issue what is better: make one big bgl, or make separate for each layer, but you "killed" my doubts :)
 
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