Hi,
I've been working with Gmax for my projects, and I've gotten used to many of it's functions, but still have more to learn. I've learned quite a bit from using Gamx. For some reason, it is not exporting the ground textures, and all of the textures that came with the model. Gmax allows me to export as an mdl and when imported into MCX, it shows up as the original, except there are no ground textures, such as taxi lines, grass textures, runway lines, parking spots, and all of the ground textures. It has imported a few of them into the materials of MCX, but I noticed their names are wrong, just as it always is. It's my understanding that if the texture names do not match the original model, they won't export. I've been trying to work with this for several days and I'm just getting fed up with how difficult it is to make everything work. Why is it that it is so difficult for all of the textures not to be imported and exported by their original names? The same problem exist in every modeling program I used. I'm doing the same project I've been working on, but this time I'm doing it in Gmax because it's the modeling program used by most developers and supposed to work with the SDK using the D3S format. I exported as a 3ds file from MCX into Gmax. It took a while but I can at least get around in Gamx, and the tutorials have helped out. After I've made my edit, I exported as an mdl. When I import into MCX, there are no ground textures, such as those that came with the original model. Is there something I need to do in Gmax to make this work, and if so, what? I want detailed information or point me, directly, to where I can get the information that is unique, and not something that's off base that is not unique to my issue. I've looked and searched and has not turned up anything.
Ken.
I've been working with Gmax for my projects, and I've gotten used to many of it's functions, but still have more to learn. I've learned quite a bit from using Gamx. For some reason, it is not exporting the ground textures, and all of the textures that came with the model. Gmax allows me to export as an mdl and when imported into MCX, it shows up as the original, except there are no ground textures, such as taxi lines, grass textures, runway lines, parking spots, and all of the ground textures. It has imported a few of them into the materials of MCX, but I noticed their names are wrong, just as it always is. It's my understanding that if the texture names do not match the original model, they won't export. I've been trying to work with this for several days and I'm just getting fed up with how difficult it is to make everything work. Why is it that it is so difficult for all of the textures not to be imported and exported by their original names? The same problem exist in every modeling program I used. I'm doing the same project I've been working on, but this time I'm doing it in Gmax because it's the modeling program used by most developers and supposed to work with the SDK using the D3S format. I exported as a 3ds file from MCX into Gmax. It took a while but I can at least get around in Gamx, and the tutorials have helped out. After I've made my edit, I exported as an mdl. When I import into MCX, there are no ground textures, such as those that came with the original model. Is there something I need to do in Gmax to make this work, and if so, what? I want detailed information or point me, directly, to where I can get the information that is unique, and not something that's off base that is not unique to my issue. I've looked and searched and has not turned up anything.
Ken.





