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FS2004 Gmax project source lost... :(

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16
Country
italy
Hello guys,
I'm working at an airport for FS2004 and I have a problem to solve.
I need to change the location of the terminal that I created and already exported flight simulator with Gmax, the problem is that the work I did some time ago and now I can not find the source file of Gmax to move and re-exportcome posso fare? c'è un sistema per creare una sorgente dal file bgl? cosa mi consigliate? aspetto risposte. help meeeeeeeeeeee :(
 
Check in case you still have *.gx files in Gmax's autobackup folder, although it's a very slim hope.
 
My procedure for getting my source file back with ModelConverterX:

0. In ModelConverterX Options/ObjectModel Settings set CollapseModelParts to FALSE. (Prevents parts from being joined together by Material)
1. Import the BGL or MDL file into ModelConverterX. If a BGL with multiple objects, press the green arrows until the correct object is displayed.
2. Export model as a 3DS file.
3. Copy any textures used and place into folder with 3DS file. Convert those copied textures to 24 bit BMP with DXTBmp. You can get a list of textures used by that model in ModelConverterX's Material Editor.
4. In GMAX, File/Import/3DS, browse to your new 3DS file.
5. Open Material Navigator (3 colored balls button up top).
6. Choose From Entire
7. Double click each material with a texture, click each Map (texture) that starts with ~ and browse to the real 24 bit texture, and click the blue and white checkerboard box (displays texture on model). Close Navigator with red X. Your model should appear fully textured.
8. Select all objects using the parts list (h key, Select All)
9. Add an Edit Mesh modifier to the stack on the right from the drop down box, open it (black +) and choose Vertices mode.
10. Edit/Select All
11. From the stack, scroll down and press Weld Selected, with setting to the right at 0.005
12. Right click the stack, and choose Collapse All, click Yes at the warning
13. For any objects that need to be smooth (cylinders, spheres, etc.):
a. Select them in the parts list (press h) or Ctrl Click on each one in Select mode (arrow button up top).
b. Add an Edit Mesh modifier to the stack
c. Click black + and choose Polygon mode
d. Edit/Select All
e. From the stack, scroll down and click AutoSmooth (or smooth manually if you need to).
f. Right click the stack and choose Collapse All, say yes at the warning.
14. Save the object as a GMAX file.
15. Edit the model as you like. Do not use the Mirror button at the top - instead add a Mirror modifier to the stack (use of button displays incorrectly in FS).
16. Save any changes with a new incremental number (GMAX can do this automatically in Settings) - it has a bad habit of corrupting files.
17. Now your object should be ready to export as a Scenery MDL file, using the MS SDK of your choice.

Hope this helps,
 
Thanks so much,
everything is ok up to point 4. In GMAX, File/Import/3DS, browse to your new 3DS file,but as soon as I try to open the file saved in 3DS in Gmax,
I get a message that says: IMPROPER FILE FORMAT. why ? is there a solution ?
 
found the problem , I was missing the script to import the 3DS file , I downloaded it and everything is ok . thank you very much in this way I solved a lot of problems.
Thank goodness there is the forum of fsdeveloper
THANKS GUYS
 
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