I did one gp in one area. worked great. Did another one with a different texture ( installed correctly in ADE gp texture editor. texture is difined), but it does not show in game unless I go top down and zoom out a ways. Bob
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"compiles all ground poly objects using the elevation of the ground for reference. This is the default for P3Dv3 and for FSX when materials have been used. For other situations, if the ground poly objects are at other than ARP elevation, use this option."
"for P3Dv3+ and FSX using materials – a model (.mdl) file is created for each GP object which is saved to a subfolder named ADE_GP in your ADE folder and a .xml file to position each of the models is saved to a file named ADE_GP.xml in your ADE folder prior to being submitted to the compiler in the SDK. The resulting compiled .bgl files named as the source .ad4 file suffixed with “_GP” and associated textures are saved as noted above."