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Ground Elevation

Ken I think you are still confused by photoscenery. Disable it in the scenery library and you will see the default terrain is still there. It covers nothing up by itself. Drapes on the terrain as Gary says. You just need to tell P3D to make the terrain lower at that point.

As a quick simple test, draw a polygon in sbuilder around that area, make it a flatten with the lower alt you want. Test in sim. If it is still not flattening, you have an airport flatten overiding it still.

Once you confirm flattening is working in that area, you can do a neater flatten with the flattens from 3d objects link form Gary above.

And thanks Gary. I never knew about that one.


Hi, mole_man99,

Well, yes I could have done that but what I actually did was temporarily removed the AL_2017_62.bgl file so that I could make sure everything below it was gone. Well, actually not gone but at a lower elevation. But you were right. Even after I removed the AL_2017_62.blg file, there was still another layer below that's still covering it up. Anyway, I replaced the AL_2017_62.bgl file and disabled it in the Scenery Library. But when I get the elevation correct, I would want to go back and enable the Alabama scenery. I figured out that my problem is that I was sloping the polygon where the retainer wall drops off instead of making a sharp 14 foot lower elevation change. But I think that would require me to follow, precisely, that wall with the new polygon to make it work or otherwise, whatever is sitting next to the edge of the wall will sink below the ground a few feet. I'll be posting photos of them when I reply to Gary, and you can see the work I've done there. But the areas behind the parking deck, I guess I would slope them. You mentioned doing this in SbuilderX. Can I also do this in ADE or is it better to use SbuilderX?

Ken.
 
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I don't think ADE will do sloping polygon. SBX is certainly where I would do it.

Have you managed to just sink a hole there yet? Make a flatten around that area 20 feet down, and you should see a hole. If not, another flatten has higher priority somewhere. Once you have a hole appearing, you can start to fine tune it with a sloping poly.
 
Hi Ken:

There should be no need to post a link to- or to modify- "AL_2017_62.bgl" at this time, as it is only a custom photo-real imagery BGL that drapes onto whatever ground surface is on the top layer of the FS terrain.

It is extremely unlikely that "AL_2017_62.bgl"custom photo-real imagery is not causing the the ground surface which obscures the view of the intended lower level of the airport area in question.

That ground surface on the top layer of the FS terrain 'could' include Airport Background 'flattens', RWYs, Taxiways, Taxiway paths, Aprons etc., since they will normally all be set at the same (higher) Altitude of the navigable (upper) surfaces of the airport, and may require modification / exclusion in any areas that 'overlap' the intended (lower) area of KHSV airport under discussion in this thread.

If you have made a copy of the default KHSV airport with any modifications whatsoever, attach or link to a *.ZIP archive of that ADE *.AD4 project file, and any BGLs compiled by ADE from that *.AD4 project file.

If you also ZIP and attach- or link to- a Sketchup *.KMZ export of your KHSV airport 3D model, I will take a look at what may be required to put your 3D model into position and eliminate the ground surface which obscures the view of the intended lower level of the airport area in question.

GaryGB


Hi Gary,

Sorry it took me a few days to reply. I was experimenting with ADE and trying out those scenery options. Okay, I'll hold off on the Alabama scenery until everything else is correct. Actually, I thought that when I removed the airport background, that would have taken care of that but it doesn't. I think I understand it now when the term "airport background," is used. It's the green area around the airport that separates the airport boundary from the rest of the land, and even after one excludes it, there's still a ground layer below that. Is this the hard core layer, or ground scenery that I've read about in that tutorial?

Below are photos of what I've done:


KHSV Tests.jpg


In this photo above, you can see that the ground slopes and it should drop sharply at the retainer wall. But you can see where trucks and vehicles drive below that terminal that connects to another main terminal.


KHSV Tess 2.jpg


Here, you see the road that enters the airport Four Points Hotel on the right and the parking deck is on the left. But there's still the sloping terrain and it should not slope there. I seems to me I lowered the entire polygon but apparently I didn't.
KHSV Tests 3.jpg



This is the same area from the ground.



Gary, I can upload the ADE files but the kmz will not upload because it's too large. I checked the size of the Sketchup file and it's even larger.

Edit: Gary, I forgot to send you the ad4, my project file. That's the one I should have sent. It's attached now.


Ken.
 

Attachments

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Hi Ken:

I have the files you attached to your reply immediately above.

https://www.fsdeveloper.com/forum/threads/ground-elevation.444517/post-814851

Hi Gary,

Sorry it took me a few days to reply. I was experimenting with ADE and trying out those scenery options. Okay, I'll hold off on the Alabama scenery until everything else is correct. Actually, I thought that when I removed the airport background, that would have taken care of that but it doesn't. I think I understand it now when the term "airport background," is used. It's the green area around the airport that separates the airport boundary from the rest of the land, and even after one excludes it, there's still a ground layer below that. Is this the hard core layer, or ground scenery that I've read about in that tutorial?

Regardless of the existence of any terrain mesh file that underlies an Airport Background polygon, if it has a "flatten" attribute, the resulting CVX vector "flatten" should over-ride and modify any such terrain mesh file ...within the extent of coverage of that CVX vector "flatten". :pushpin:



What utility did you use to create the CVX vector 'flatten-only' polygon at KHSV in: KHSV_ADEP4_KM_CVX.bgl ?

I ask this as there is no Airport Background CVX vector 'flatten-only' polygon at KHSV in: KHSV_ADEP4_KM.ad4 when loaded into ADE. :scratchch


This is what I see at KHSV in FSX Default:

...with:

* KHSV_ADEP4_KM_CVX.bgl (flatten-only made via ?)

...and:

* KHSV_ADEP4_KM.bgl (airport made via ADE)

khsv_test-fsx_default-khsv_adep4_km_cvx-khsv_adep4_km_ade-jpg.47183



NOTE: The entire flatten "lower level area" at KHSV has a uniform "continuous" Altitude when your files are loaded on my default FSX install.


It is also not clear why default Roads local to KHSV are 'indented' with a 'slope' on your FS install

AFAIK, the default Roads local to KHSV do not use "FlattenOffsetMeters" in Terrain.Cfg:

// Roads - asphalt / 2 lanes / undivided median
[Texture.145]
Name=Roads_Asphalt_2_Lanes_Undivided_Median
Color=FFC00000
guid={325DD470-B342-4D15-AC54-F67ED9F5914F}
LegacyId=1163
Textures=hiway_2_lane_asphalt_su.bmp,hiway_2_lane_asphalt_hw.bmp,hiway_2_lane_asphalt_su.bmp,hiway_2_lane_asphalt_su.bmp,hiway_2_lane_asphalt_su.bmp,hiway_1_lane_lm.bmp
Layout=3_PLUS_4
StripWidthMeters=13
Size=2
FlattenMode=flat
FlattenPriority=21000
LandClassRemapType=none
VectorAutogen={B4011B59-8B6B-C446-B79D-A9DA97AC3C05} (Small road with telephone poles only)
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=102200
Water=No


BTW: Here is a comparison between internal Altitude values for the default (aka "stock") KHSV and your ADE-modified KHSV:

KHSV_ADEP4_KM ARP: 191.717 Meters
(-)
KHSV_ADEP4_KM_CVX vector flatten: 188.061996459961 Meters
(=)
3.655003540039 Meters = 11.99145 Feet


KHSV Stock ARP: 191.719

KHSV Stock CVX vector flatten: 191.719192504883 Meters
(-)
KHSV_ADEP4_KM_CVX vector flatten: 188.061996459961 Meters
(=)
3.657196044922 Meters = 11.99864 Feet


FYI: The ADE-modified KHSV airport Altitude values are compatible with default airport Altitude values.

This 'may' allow your ADE KHSV to work in FS without a need for altering default Traffic / Approaches


It seems that you may have (1) or more (SHP2VEC CVX vector) Airport Background or (BGLComp XML) Airport infrastructure objects creating a "ground surface" which is being draped with Alabama Megascenery Earth photo-real imagery, and obscuring the intended KHSV flatten area.

Please tell us if you have any other freeware or payware add-on scenery which may affect the KHSV terrain, such as overlooked prior 'test BGLs' from personal projects at KHSV, or 3rd party terrain mesh, vector airport elevation corrections, OrbX "Global" products etc. that may overlap KHSV as part of very large coverage areas.


PS: You can link here- or via PM- to a large ex: *.KMZ by uploading it to a free file storage site such as DropBox, MediaFire, MS-OneDrive etc.

GaryGB
 

Attachments

  • KHSV_Test-FSX_Default+KHSV_ADEP4_KM_CVX+KHSV_ADEP4_KM_ADE.jpg
    KHSV_Test-FSX_Default+KHSV_ADEP4_KM_CVX+KHSV_ADEP4_KM_ADE.jpg
    365.4 KB · Views: 716
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What utility did you use to create the CVX vector 'flatten-only' polygon at KHSV in: KHSV_ADEP4_KM_CVX.bgl ?


I think it was in SbuilderX because it was that one where I did the sloping of the polygons, but I noticed it says ADEP4_KM, as thought I did it in ADE. I figured it would have a different name if I had done this in SbuilderX but it says KHSV_ADEP4_KM_CVX.bgl. I was wondering the same thing you're asking. It must have been in SbuilderX because I was reading over the manual just last night about how to make these slopes with the polygons


I ask this as there is no Airport Background CVX vector 'flatten-only' polygon at KHSV in: KHSV_ADEP4_KM.ad4 when loaded into ADE.:scratchch

Well, as you recall, I did remove the Airport Background in one of my airport projects, but the file I sent you should have the airport background because it was created, I think a few days ago. I checked in my scenery folder and the main airport file was created on the 12th and the cvx file was created on the 11th. I just now realized this and they should have the same date and time, shouldn't they? By the way, these files were created for the P3Dv4 and apparently, they still work in FSX.



khsv_test-fsx_default-khsv_adep4_km_cvx-khsv_adep4_km_ade-jpg.47183



NOTE: The entire flatten "lower level area" at KHSV has a uniform "continuous" Altitude when your files are loaded on my default FSX install.


It is also not clear why default Roads local to KHSV are 'indented' with a 'slope' on your FS install

I think this could be the reason for the slopped road: When I first started my project using google earth, I used the kml so that I could import that into Sketchup 8, since Sketchup doesn't allow for satellite downloads, unless you have the Pro version. In google earth under layers, I have the terrain box checked and I've noticed that when that box is checked, it makes the terrain have a sloping effect, and I've seen this in the 2D, when the 3D box is not checked. Do I need to turned that off or unchecked that box before starting a project? IT may be the way it sloped in the cvx. I'm not really sure.


BTW: Here is a comparison between internal Altitude values for the default (aka "stock") KHSV and your ADE-modified KHSV:

KHSV_ADEP4_KM ARP: 191.717 Meters
(-)
KHSV_ADEP4_KM_CVX vector flatten: 188.061996459961 Meters
(=)
3.655003540039 Meters = 11.99145 Feet


KHSV Stock ARP: 191.719

KHSV Stock CVX vector flatten: 191.719192504883 Meters
(-)
KHSV_ADEP4_KM_CVX vector flatten: 188.061996459961 Meters
(=)
3.657196044922 Meters = 11.99864 Feet

Yes, that's about right but it should be 14 feet. The reason is that the crossover running from the terminal to the parking deck has a clearance of 14 feet.


FYI: The ADE-modified KHSV airport Altitude values are compatible with default airport Altitude values.

This 'may' allow your ADE KHSV to work in FS without a need for altering default Traffic / Approaches

Great, I'm glad of that. I figured it would be okay as long as I did not change the elevation of the runway, taxiway, or any of the radio equipment on the ground. How do you check for that compatibility?


It seems that you may have (1) or more (SHP2VEC CVX vector) Airport Background or (BGLComp XML) Airport infrastructure objects creating a "ground surface" which is being draped with Alabama Megascenery Earth photo-real imagery, and obscuring the intended KHSV flatten area.

Well, I've used several and created several of them but I would delete them from the scenery folder when I created a new one. As I mentioned above, one was created on the 12th and the other on the11th. Every time I've create a new project, they would both, the airport file and the cvx file, would have the same date and time. Could an older airport file that hasn't had a polygon added to it cause a problem when replaced with the new cvx file, but did not replace the new airport file?


Please tell us if you have any other freeware or payware add-on scenery which may affect the KHSV terrain, such as overlooked prior 'test BGLs' from personal projects at KHSV, or 3rd party terrain mesh, vector airport elevation corrections, OrbX "Global" products etc. that may overlap KHSV as part of very large coverage area.

The only scenery addon I have as far as being around the Huntsville area is the Alabama Mega Scenery Earth v 3. The files I sent you does include that. I do have Orbx but it's KBZN, Bozeman International.


Ken.
 
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Hi Ken:

I have the *.KMZ file linked from MediaFire, and will examine this 3D model in greater detail tomorrow (Thursday).

I shall reply to your in-context questions above tomorrow as well.


A couple of initial questions for you: :scratchch

Did you re-scale this 3D model at any time since you created it from Geo-located data via the built-in Sketchup imagery / terrain download ?


Did you add a high resolution screenshot / image export from Google Earth to this *.KMZ 3D model with 'adebeo DanielTal_GEMaker' plugin: ?

https://extensions.sketchup.com/en/content/adebeo-danieltall_gemaker


GaryGB
 
I Gary,

Now that I've been thinking about it, I did create that poly in ADE, not SbuilderX, and it would have had a different file name like sbp.

Ken.
 
Hi Ken:

I have the *.KMZ file linked from MediaFire, and will examine this 3D model in greater detail tomorrow (Thursday).

I shall reply to your in-context questions above tomorrow as well.


A couple of initial questions for you: :scratchch

Did you re-scale this 3D model at any time since you created it from Geo-located data via the built-in Sketchup imagery / terrain download ?

I not sure if you're referring to the kml import plugin but I did scale the image. I'm not sure if I did it correctly but I did try to make sure the measurements matched. As far as the Geo-Locate data you mentioned above, are you referring to the Geo Location that's built in Sketchup that allows one to download satellite images? I don't have that because the Pro version is the only version that allows for that. I used google earth and imported it into Sketchup.


Did you add a high resolution screenshot / image export from Google Earth to this *.KMZ 3D model with 'adebeo DanielTal_GEMaker' plugin: ?

https://extensions.sketchup.com/en/content/adebeo-danieltall_gemaker

No. I don't have that plugin. This is the first time I've heard of it. Should I go and get that plugin?


Ken.
 
I don't think ADE will do sloping polygon. SBX is certainly where I would do it.

Have you managed to just sink a hole there yet? Make a flatten around that area 20 feet down, and you should see a hole. If not, another flatten has higher priority somewhere. Once you have a hole appearing, you can start to fine tune it with a sloping poly.


Hi mole_man99,

Yes, you can do sloping polygons in ADE. You select each vertice and enter the altitude for each one. I've tried your instructions and it worked pretty good. The only thing is that it does not drop off sharply where the retainer wall meets. It slopes down rather than dropping 14 feet from the upper ramp. Here are some screenshots:


KHSV 1.jpg



Here, you see that the terrain slops down from the upper ramp instead of being 14 feet down at the retainer wall.



KHSV 2.jpg



Here in this photo, now the terrain is correct around the parking deck and around the Four Points Hotel.



KHSV 3.jpg



This is the other side, and as you can see, the terrain also slopes here. In the polygon Properties in ADE, these are the selections I made for Type and Tag:

Type: Airport Background
Tag: Flatten Mask Class Map ExcludeAutoGen

Are these the correct ones? Of course, I enter the altitude, and since the airport is 629 feet MSL, I entered 615 feet for the polygon, giving me a 14 foot lower elevation. I must still be doing something wrong because it's not getting rid of the sloped terrain.

Ken.
 
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https://www.fsdeveloper.com/forum/threads/ground-elevation.444517/post-814873

I not sure if you're referring to the kml import plugin but I did scale the image. I'm not sure if I did it correctly but I did try to make sure the measurements matched. As far as the Geo-Locate data you mentioned above, are you referring to the Geo Location that's built in Sketchup that allows one to download satellite images? I don't have that because the Pro version is the only version that allows for that. I used google earth and imported it into Sketchup.

https://www.fsdeveloper.com/forum/threads/ground-elevation.444517/post-814870

Hi Ken:

I have the *.KMZ file linked from MediaFire, and will examine this 3D model in greater detail tomorrow (Thursday).

I shall reply to your in-context questions above tomorrow as well.


A couple of initial questions for you: :scratchch

Did you re-scale this 3D model at any time since you created it from Geo-located data via the built-in Sketchup imagery / terrain download ?


Did you add a high resolution screenshot / image export from Google Earth to this *.KMZ 3D model with 'adebeo DanielTal_GEMaker' plugin: ?

https://extensions.sketchup.com/en/content/adebeo-danieltall_gemaker


GaryGB


No. I don't have that plugin. This is the first time I've heard of it. Should I go and get that plugin?


Ken.

No need to attempt using that 'adebeo DanielTal_GEMaker' plugin at this time.

I have found that the Google Earth Desktop vector tools used to create a "Path" will be more precise and useful as previously discussed here:

https://www.fsdeveloper.com/forum/threads/updated-sketchup-wont-work.440430/



FYI: I am examining the *.KMZ file linked from MediaFire, and will need to further examine this 3D model in greater detail, and I shall formulate a reply for you tomorrow (Friday).

BTW: After some initially baffling errors and "Bug Splat" crashes during attempted import of your *.KMZ 3D model in (2) versions of Sketchup, I now (...finally !:banghead: ) have an intact, properly imported, 3D model aligned on a newly created and precisely geo-located imagery background.

I shall now be able to proceed with some tests with- and without- the Sketchup Geo-located Google Earth-type "Terrain" component, prior to testing a compiled MDL in FSX with (SHP2VEC CVX vector) Airport Background and (BGLComp XML) Airport infrastructure object Excludes. :)

GaryGB
 
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Hi mole_man99,

I've been using the SbuilderX and creating a polygon for the lower elevation altitude and it's not doing that. The manual only explains that you can set the altitude but it does not explain in what form and how the altitude is excepted. It irritates me when I read a book or manual that's written in a round about way and does not explain things in a more elaborate way, and in detail. Is it above ground level, above MSL, or what? I assume it's MSL, but it doesn't lower that polygon. I've selected the cement texture and that worked. But it did not change the altitude of the polygon, even after setting the altitude. So apparently, I'm not doing something correctly because the manual did not explained something that I'm not aware of, and I followed everything written on that page. First I set it to 615 feet, which would be 615 MSL and should have placed it 14 feet below the airport elevation, which is 629 MSL. That did not work. Then I entered -14 feet in the altitude box and still no change. Could you explain what I'm doing wrong?

Ken.
 
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If you fill it with cement, then it becomes a landclass poly.

To make a flatten poly

1. Draw the poly
2. Select the poly (so verts go green), right click, select properties from dropdown list
3. On vector poly tab, scroll to bottom of list and highlight 'AB_Flatten' (AB is Airport Boundary, note the other types of AB you can create)
4. Click on the general tab. Enter the desired ground level elevation you want in meters.

EXAMPLE; your airport is 100m altitude. You want a flatten 10m below, so enter 90m. For your 14ft, use online converters to get accurate m value and subtract from your airport elevation flatten.

5. Press the set button to the right, click OK.

For sloping polygons, do the above, then click any vert so it goes green, right click, properties, then set an altitude. Each individual vert can have it's own altitude.

Do you have terrain mesh slider set to 1m. 1m will still have jagged edges that you will want to hide behind your model, but lower values may make the gentle sloping you see.

Can you post a screenshot of the area with no models and buildings, like Gary did. Would be revealing to see what you get.
 
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Hi Ken:

Another question:

Which of your BGL files contains the CVX vector Exclude polygon for the default (aka 'stock') KHSV Airport Background (aka "Airport Boundary") CVX vector polygon ?

GaryGB
 
If you fill it with cement, then it becomes a landclass poly.

To make a flatten poly

1. Draw the poly
2. Select the poly (so verts go green), right click, select properties from dropdown list
3. On vector poly tab, scroll to bottom of list and highlight 'AB_Flatten' (AB is Airport Boundary, note the other types of AB you can create)
4. Click on the general tab. Enter the desired ground level elevation you want in meters.

EXAMPLE; your airport is 100m altitude. You want a flatten 10m below, so enter 90m. For your 14ft, use online converters to get accurate m value and subtract from your airport elevation flatten.

5. Press the set button to the right, click OK.

For sloping polygons, do the above, then click any vert so it goes green, right click, properties, then set an altitude. Each individual vert can have it's own altitude.

Do you have terrain mesh slider set to 1m. 1m will still have jagged edges that you will want to hide behind your model, but lower values may make the gentle sloping you see.

Can you post a screenshot of the area with no models and buildings, like Gary did. Would be revealing to see what you get.


Hi mole_man99,

Well, I finally got it. But it does leave a small slop in the wall:

KHSV Poly.jpg



Here's a closer view:


KHSV Poly 2.jpg




I need to know something. In the INI file, does setting "MeasuringMeters=False" set the unit to feet? At least that's what I thought but apparently it doesn't. At first, I was entering the units in feet. So, to get my 14 foot drop, I entered 615 feet and compiled it. When I launched the sim, I had a 1,000 foot mountain, if not more. So, I knew this wasn't right. I got to thinking that format used is not MSL but AGL. So, I re=enter it and place -14 feet into the box. This time, everything looked okay but it actually left a 658 foot hole, which you don't see because of the modeled google earth ground. I removed my model temporarily and sure enough there was a 658 foot hole. But when the model is present, you don't see it. I figured out there was a problem here because when I placed my aircraft on the ground, it fell through the google earth ground, so to speak, and landed 658 feet below. I could not figure what was going on and got to thinking that entering the units in feet may be the problem. So, I entered 187.452 meters, compiled it, and now it works fairly good, other than the small sloping polys I've mentioned. So, setting the measurement to False in the INI file apparently does not set it to feet, and that's what I was using. So, I don't understand the purpose for having the MeasuringMeters=False in the INI file. Is it possible to set the units to feet? You mentioned about setting the terrain resolution to 1 meter. I'm going to replace the CVX file with the one in ADE and see how it looks. By the way, it's now set to 1 meter. I wonder if there's a good program that will make good sharp polygons without the slopes and jagged edges.

Here's the screenshot without the model, but you can't really tell anything with it.


KHSV Poly View Without Model.jpg



Ken.
 
Hi Ken:

Another question:

Which of your BGL files contains the CVX vector Exclude polygon for the default (aka 'stock') KHSV Airport Background (aka "Airport Boundary") CVX vector polygon ?

GaryGB


Hi Gary,

I'm not sure if I understand your question but if you're referring to the 2 bgl files I posted, this first one, the on the left, has both the airport file and the CVX file. The second one is the ADEad4 project file. Here's the file. Is this the one you're referring to?

Ken.
 

Attachments

Hi Ken:

Another question:

Which of your BGL files contains the CVX vector Exclude polygon for the default (aka 'stock') KHSV CVX vector Airport Background polygon (aka "Airport Boundary" polygon / aka "ABP") ?

GaryGB
https://www.fsdeveloper.com/forum/threads/ground-elevation.444517/post-814481

Hi Gary,

Thanks for the tutorials. I was able to remove the airport background by creating a poly and using the "Exclude Specific" under Type and "Airport Background Flattens" under Tab. But since I have the Alabama Mega Scenery Earth version 3 installed, this is covering up the lower levels just like the airport background in ADE. So, how do I remove this area so it doesn't cover up the lower levels I created in my model in Sketchup? If I remember correctly, I would use the TMF exe to locate the airport in the Alabama scenery. Is there a quick way to locate this file so that I don't have to go through all of them?

Ken.

Please tell us which FS utility you used to create the SHP2VEC CVX vector BGL cited above: :scratchch

"Exclude Specific" under Type and "Airport Background Flattens"

...also: please ZIP and attach that CVX vector "ABP" Exclude BGL file here.


FYI: The SHP2VEC CVX vector BGLs you have attached above in this thread thus far contain only "Flatten" polygons ...not 'Excludes'.

That "Flatten only" CVX vector object Airport Background type must not be confused with a CVX vector polygon for 'Excluding' the default (aka 'stock') KHSV Airport Background (aka "Airport Boundary") CVX vector polygon. ;)

GaryGB
 
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Looks like you are getting it working for you now. You can just push the flatten boundary a bit further back to get rid of the jagged edge poking through. There seems enough space before you get to areas where aircraft would stand/taxi. As long as those areas remain pancake flat at the airport altitude, you should not experience an issue.

If you can't get it further back, you'll have to cheat with the model, making the walls thicker perhaps.
 
Please tell us which FS utility you used to create the SHP2VEC CVX vector BGL cited above: :scratchch

"Exclude Specific" under Type and "Airport Background Flattens"

...also: please ZIP and attach that CVX vector "ABP" Exclude BGL file here.


FYI: The SHP2VEC CVX vector BGLs you have attached above in this thread thus far contain only "Flatten" polygons ...not 'Excludes'.

That "Flatten only" CVX vector object Airport Background type must not be confused with a CVX vector polygon for 'Excluding' the default (aka 'stock') KHSV Airport Background (aka "Airport Boundary") CVX vector polygon. ;)

GaryGB


Hi Gary,

It was ADE. Regarding that post about where I said I was able to remove the airport background using the "Exclude," or something to that effect, I didn't really have the full understanding at the time. So actually, I don't think that was done and I was confusing the 2, but now I see there's a difference. I think the only thing I did at that time was removed the airport background, not exclude it. When I temporarily removed the AL_2017_62.bgl file, or disabled the Alabama scenery in the Scenery Library, I noticed then that the ground below still remained. I had the understanding that when you remove the airport background, that removes the entire ground and nothing would be there. But I understand now that the Airport Background is the green boundary around the airport, and not the ground itself. The ground still remains, and I guess this would be what is called Land Class. Am I correct? Regarding those files I sent you, I don't think they contain the Exclude. Do you still want me to make an Exclude poly and attach it? I don't think I created one.

Ken.
 
https://www.fsdeveloper.com/forum/threads/ground-elevation.444517/post-814956

FYI: The SHP2VEC CVX vector BGLs you have attached above in this thread thus far contain only "Flatten" polygons ...not 'Excludes'.

That "Flatten only" CVX vector object Airport Background type must not be confused with a CVX vector polygon for 'Excluding' the default (aka 'stock') KHSV Airport Background (aka "Airport Boundary") CVX vector polygon. ;)

GaryGB

https://www.fsdeveloper.com/forum/threads/ground-elevation.444517/post-815022

Regarding that post about where I said I was able to remove the airport background using the "Exclude," or something to that effect, I didn't really have the full understanding at the time. So actually, I don't think that was done and I was confusing the 2, but now I see there's a difference.

I think the only thing I did at that time was removed the airport background, not exclude it.

That would explain the missing "ABP" inthe ADE *.AD4 file, and the missing CVX vector polygon for 'Excluding' the default (aka 'stock') KHSV "ABP" CVX vector polygon in the CVX vector BGL containing your new "Flatten only" polygon.


https://www.fsdeveloper.com/forum/threads/ground-elevation.444517/post-815022

When I temporarily removed the AL_2017_62.bgl file, or disabled the Alabama scenery in the Scenery Library, I noticed then that the ground below still remained. I had the understanding that when you remove the airport background, that removes the entire ground and nothing would be there. But I understand now that the Airport Background is the green boundary around the airport, and not the ground itself.

Either the default "ABP" and/or the default terain mesh textured with default local land class textures would remain after you disabled the Alabama scenery in the Scenery Library.


https://www.fsdeveloper.com/forum/threads/ground-elevation.444517/post-815022

The ground still remains, and I guess this would be what is called Land Class. Am I correct?

Yes.


https://www.fsdeveloper.com/forum/threads/ground-elevation.444517/post-815022

Regarding those files I sent you, I don't think they contain the Exclude. Do you still want me to make an Exclude poly and attach it? I don't think I created one.

Ken.

Yes, I believe that would provide a full set of files to troubleshoot with, and to serve as a "worked example" for us all to learn from. ;)

GaryGB
 
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