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Hello!
I am in the process of working on an airport and I've hit a bit of an issue with my ground polygons. It appears that a model exported from 3DS Max does not align correctly in Flight Simulator X, even with the correct lat/lon point and orientation (The poly has been traced from a satellite image).
I have tried exporting the model manually with the fs2002 SDK and also with ModelConverterX but I still get a misalignment in the simulator. An image of the issue is attached to this post.
Is there a way to get perfect alignment in Flight Simulator X without warping the mesh after I have traced it in 3DS Max?
Thanks in advance,
Steve
I am in the process of working on an airport and I've hit a bit of an issue with my ground polygons. It appears that a model exported from 3DS Max does not align correctly in Flight Simulator X, even with the correct lat/lon point and orientation (The poly has been traced from a satellite image).
I have tried exporting the model manually with the fs2002 SDK and also with ModelConverterX but I still get a misalignment in the simulator. An image of the issue is attached to this post.
Is there a way to get perfect alignment in Flight Simulator X without warping the mesh after I have traced it in 3DS Max?
Thanks in advance,
Steve




