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are you sure? Because when I import the exported .bgl file into MCX again, everything shows up fine along with the textures and stuff
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I see no additional steps where you convert the textures into .bmp or .dds which are the only formats FSX will render.2. I uv mapped the textures on to the planes in blender itself. for example: taxiways, taxiway lines, etc. All the texture sizes are in the power of 2 and are .jpg files



That's really better idea, that's what I do everytime I'm exporting something.Would you mind first saving the dae as an mdl and then open that mdl with the GPW? Just to make sure that that is not the problem(or is)?





If you are really from New Zealand you are either overdue for bed or too early to wake up after having been up all night!!!
Let us continue this tomorrow (morning our time, afternoon yours?),
Cheers


For Prepar3D v3 you need the latest development release, the old fs2002 style code the GPW makes in version 1.3 of MCX is no longer supported. So that will never work. You need to use the P3D v2 output mode.