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Ground poly export?

are you sure? Because when I import the exported .bgl file into MCX again, everything shows up fine along with the textures and stuff
 
MCX will display textures that do not conform to the FSX format and dimensional ratio. Since you have confirmed ratio and the ground poly is visible in MCX and not in FSX, this is very likely to be your problem:
2. I uv mapped the textures on to the planes in blender itself. for example: taxiways, taxiway lines, etc. All the texture sizes are in the power of 2 and are .jpg files
I see no additional steps where you convert the textures into .bmp or .dds which are the only formats FSX will render.
 
Placement seems OK indeed. As suggested you can double check the textures. You converted them to DDS so that's OK. But maybe their size is not a power of two.
 
You could try compiling with texture that is known to work to see if that allows the ground poly to render in sim. Also you could try a ground poly that works, with your coordinates, to see if that renders.
 
No need to first make a mdl file. It only makes the workflow more complex and adds nothing.

Which FS version did you select in the GPW and which sim are you using?
 
I have attached the screenshots of my GPW and Material editor...anything that you guys see going wrong here? after this the textures are converted to .dds and it goes to the texture folder.
fdbgfgd.JPG
fdhd.JPG
 
Do you have the latest development release of MCX?
I do not see any option in the GPW to convert to P3D?
If correctly compiled for FSX, though, it should also show up in P3D.
 
Maybe not if you do not have the latest ModelconverterX where you have the option to export as a P3D groundpoly bgl.
If you link to FSX SDK tools in the MCX settings and then compile as an FSX bgl, it should show up. But if your settings link to the P3D SDK tools without Modelconverter being able to export as a P3D bgl, then I do not know.
 
Which version of FS are you using?
 
I am using P3D v3.3.5 currently. As you said I tried the complete procedure with the latest version of MCX where there is a P3DV2 option in GPW. I still see nothing in the simulator. :( I tried converting the textures to both dxtbmp and dds but no luck.
 
If you are really from New Zealand you are either overdue for bed or too early to wake up after having been up all night!!!:)
Let us continue this tomorrow (morning our time, afternoon yours?),

Cheers
 
If you are really from New Zealand you are either overdue for bed or too early to wake up after having been up all night!!!:)
Let us continue this tomorrow (morning our time, afternoon yours?),

Cheers

Hahha! Yes I really am from New Zealand, expect I am on holiday visiting family, so it's only 8pm here. :)
 
For Prepar3D v3 you need the latest development release, the old fs2002 style code the GPW makes in version 1.3 of MCX is no longer supported. So that will never work. You need to use the P3D v2 output mode.
 
For Prepar3D v3 you need the latest development release, the old fs2002 style code the GPW makes in version 1.3 of MCX is no longer supported. So that will never work. You need to use the P3D v2 output mode.

Tried with the latest development build, still no luck.
 
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