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Hello!
I'm currently working on my first ground polygon. It's created in Blender, I've then exported it to MCX to use the ground poly wizard.
When exporting it into the sim (P3Dv3) I get the following results:
The Problem
Some parts of the model are much too dark, and look like they're covered in a constant shadow.
The different modelparts in the images are made up of two different materials.
Specular and bump maps also seem to work only on some parts of the model.
Here you can see how it looks in MCX:
All materials with diffuse, specular and bump maps are assigned in Blender. In MCX everything works as expected with speculars and bumps etc.
Note: In this example I didn't split the ground poly into 100m slices when using the GPW, so you can see everything better. I get the same results if I use the 100m slice option.
Here are the properties for one of the materials;
The normals also seems to be correct when viewed in MCX:
Some more info
The materials are on different layers, 20 and 16, but don't actually intersect/overlap on this part of the GP. I've tried placing them on the same layer too without any changes.
I've also tried:
Compiling the GP into both FSX and P3D formats;
Having only one material in each BGL file (running the GPW one material at a time);
Placing the Ground Poly slightly above the ground;
Running the GPW from a .dae and .mdl file; and,
turning of Slice polygons (100m);
The texture format is DDS with DXT5 compression.
I get the same result in P3Dv3 and P3Dv4.4
I believe there must be something vital I've missed. Thank you in advance for your help.
I wish you all a happy new year!
Jakob B
I'm currently working on my first ground polygon. It's created in Blender, I've then exported it to MCX to use the ground poly wizard.
When exporting it into the sim (P3Dv3) I get the following results:
The Problem
Some parts of the model are much too dark, and look like they're covered in a constant shadow.
The different modelparts in the images are made up of two different materials.
Specular and bump maps also seem to work only on some parts of the model.
Here you can see how it looks in MCX:
All materials with diffuse, specular and bump maps are assigned in Blender. In MCX everything works as expected with speculars and bumps etc.
Note: In this example I didn't split the ground poly into 100m slices when using the GPW, so you can see everything better. I get the same results if I use the 100m slice option.
Here are the properties for one of the materials;
The normals also seems to be correct when viewed in MCX:
Some more info
The materials are on different layers, 20 and 16, but don't actually intersect/overlap on this part of the GP. I've tried placing them on the same layer too without any changes.
I've also tried:
Compiling the GP into both FSX and P3D formats;
Having only one material in each BGL file (running the GPW one material at a time);
Placing the Ground Poly slightly above the ground;
Running the GPW from a .dae and .mdl file; and,
turning of Slice polygons (100m);
The texture format is DDS with DXT5 compression.
I get the same result in P3Dv3 and P3Dv4.4
I believe there must be something vital I've missed. Thank you in advance for your help.
I wish you all a happy new year!
Jakob B