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Well, I think we have proved it is a fault in the GP wizard,
The ground texture was a straight Re-sample, the cross-hatched poly was made with the ADE GP Editor and the little man is {0c943ad1-08a9-41c0-8f23-a460be151b9d} from FSXP_People.
I have downloaded P3D only once, all of the updates have been patches.

I have been battling with this problem in FSX for years! We have been trying to tell people about it, but very few believed us, so all I can say is welcome to the party! ha ha ha!
Objects we design must be designed off centre for effects to properly align or objects must be placed off centre so that they appear correctly aligned to the ground layer when FSX restarts. The default FSX did not have this problem, neither did FSX with the SP1 update. Since the SP2 update, that is when the problem started. Since Prepar3D uses the SP2 code, they inherited this bug from Microsoft.

I used Jim's example, KLXV at 3026.054 metres. It works fine using only Resample for the ground textures and ADE for positioning the ASM polygon and library object.I'll try to reproduce it. Did you test at an airport at altitude as well, since that seems to influence as well.


Correct again JimGeorge, I'll bet my last buck that you're running P3D2 with tessellation off?