Hello Arno,
Thank you for making ModelConverterX. I am trying to use the ground poly wizard (using Sketchup and a collada file, groundpoly_test1.dae), and I have a problem with the texture not appearing on my ground poly. I get a black square with the correct dimensions and in the correct location, but no texture. I am using the latest developer release, downloaded 2 days ago.
I noticed that the ground poly wizard does not do anything with the texture, so I used the mass texture editor to convert the .jpg file into a .dds, and moved it to my texture folder for the scenery area. That did not fix it.
I am also getting error messages as FSX is loading the sim, saying "Scenery read error. Attempting to open a nonexistent directory:" and then it gives location of the folder, i.e. "d:\fsx scenery\area1\texture\groundpoly_test1". I thought scenery shouldn't need any folders within the texture folder. Then, I get a very similar error message with the folder location as, for example, "c:\program files (x86)\microsoft flight simulator x\texture\groundpoly_test1". Neither folder exists. I've tried creating both folders and copying the .dds texture to both, and it still does not fix it. However, the error messages do go away.
I hope I can use ModelConverterX to make ground polygons. I tested making a 3D model in Sketchup, exporting to collada, and using the "convert and place object wizard", and everything worked as it should.
Thanks,
-Colin
Thank you for making ModelConverterX. I am trying to use the ground poly wizard (using Sketchup and a collada file, groundpoly_test1.dae), and I have a problem with the texture not appearing on my ground poly. I get a black square with the correct dimensions and in the correct location, but no texture. I am using the latest developer release, downloaded 2 days ago.
I noticed that the ground poly wizard does not do anything with the texture, so I used the mass texture editor to convert the .jpg file into a .dds, and moved it to my texture folder for the scenery area. That did not fix it.
I am also getting error messages as FSX is loading the sim, saying "Scenery read error. Attempting to open a nonexistent directory:" and then it gives location of the folder, i.e. "d:\fsx scenery\area1\texture\groundpoly_test1". I thought scenery shouldn't need any folders within the texture folder. Then, I get a very similar error message with the folder location as, for example, "c:\program files (x86)\microsoft flight simulator x\texture\groundpoly_test1". Neither folder exists. I've tried creating both folders and copying the .dds texture to both, and it still does not fix it. However, the error messages do go away.
I hope I can use ModelConverterX to make ground polygons. I tested making a 3D model in Sketchup, exporting to collada, and using the "convert and place object wizard", and everything worked as it should.
Thanks,
-Colin


