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Ground poly textures all black

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us-tennessee
Hello Arno,

Thank you for making ModelConverterX. I am trying to use the ground poly wizard (using Sketchup and a collada file, groundpoly_test1.dae), and I have a problem with the texture not appearing on my ground poly. I get a black square with the correct dimensions and in the correct location, but no texture. I am using the latest developer release, downloaded 2 days ago.

I noticed that the ground poly wizard does not do anything with the texture, so I used the mass texture editor to convert the .jpg file into a .dds, and moved it to my texture folder for the scenery area. That did not fix it.

I am also getting error messages as FSX is loading the sim, saying "Scenery read error. Attempting to open a nonexistent directory:" and then it gives location of the folder, i.e. "d:\fsx scenery\area1\texture\groundpoly_test1". I thought scenery shouldn't need any folders within the texture folder. Then, I get a very similar error message with the folder location as, for example, "c:\program files (x86)\microsoft flight simulator x\texture\groundpoly_test1". Neither folder exists. I've tried creating both folders and copying the .dds texture to both, and it still does not fix it. However, the error messages do go away.

I hope I can use ModelConverterX to make ground polygons. I tested making a 3D model in Sketchup, exporting to collada, and using the "convert and place object wizard", and everything worked as it should.

Thanks,

-Colin
 
Hi,

If you are using the ground polygon wizard, that is using FS2002 compiler language. Because of that I would think you should probably not use the drawcall minimizer or convert the textures to DDS, since those are both only for FSX. Convert to BMPDXT instead.

Hope this helps,
 
tgibson,

Thanks for your reply. I tried as you suggested and converted the texture to DXTBMP instead of DDS, but the texture still doesn't show up. I am using FSX SP2 with Acceleration on Windows 7 x64.

Could it be that I'm naming the texture wrong? It shows up as "Material_1" in the ground poly wizard, so I'm assuming I should name it "Material_1.dds" or "Material_1.bmp".

Also, why is FSX looking for a texture folder that doesn't and shouldn't exist?

Thanks again,

-Colin
 
Hi Colin,

You can safely use the mass texture editor, it is not only for FSX. I think it should work if you do it like this:

  1. Open the ground polygon wizard
  2. Select the file you want to convert
  3. Go the to mass texture editor and convert all textures to the format you want (DXTBMP for FS2004)
  4. Now let the ground polygon wizard convert the object to a BGL

If you first run the wizard without changing the textures, the BGL file will still be referring to the JPG files from the COLLADA model and FS can not work with those.
 
Thanks, Arno! I followed your steps, and it worked perfectly!

Now, off to making scenery...

-Colin
 
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