jtanabodee
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Hi Arno,
Thanks for making us a new tool Model ConverterX. I am using the development release version to convert groundpoly in FS9 to be FSX. I think it might help a lot, but I found some problems:
1. I make a ground poly for runway but the default texture bleed through. I check with TDcal to see if the surface is not even, but they are all the same level.
2. My texture for the runway has no alpha channel but I can still see through it and the default texture still can be seen.
I'm not sure what cause these problems. I'll try the classic way of FS2002 ground poly if they go away.
Best Regards,
Tic
Thanks for making us a new tool Model ConverterX. I am using the development release version to convert groundpoly in FS9 to be FSX. I think it might help a lot, but I found some problems:
1. I make a ground poly for runway but the default texture bleed through. I check with TDcal to see if the surface is not even, but they are all the same level.
2. My texture for the runway has no alpha channel but I can still see through it and the default texture still can be seen.
I'm not sure what cause these problems. I'll try the classic way of FS2002 ground poly if they go away.
Best Regards,
Tic

