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Hello Arno!
I'm trying to create a groundpoly with ZBias separation for our existing airport. I do have some questions:
1. To solve the seasons I would rather spawn the object with our DLL therefore it would be really nice to have the output of the GPW in an MDL (I would create separate MDL's for the seasons). Is it somehow possible?
2. The ZBias method since when is applicable? Shall we convert the MDL's in P3Dv2 format and to use the same for the upcoming versions too? Or is there any significant change in v4 and v4.4 therefore for each version a separate MDL should be used?
3. GPW is appying the earh curvation or shall it be done prior the wizard?
4. I see some guys are still having problem with flickering layers and as I learned the layering should follow bigger steps. 1,4,8 etc. Is this correct?
Thanks a lot in advance!
I'm trying to create a groundpoly with ZBias separation for our existing airport. I do have some questions:
1. To solve the seasons I would rather spawn the object with our DLL therefore it would be really nice to have the output of the GPW in an MDL (I would create separate MDL's for the seasons). Is it somehow possible?
2. The ZBias method since when is applicable? Shall we convert the MDL's in P3Dv2 format and to use the same for the upcoming versions too? Or is there any significant change in v4 and v4.4 therefore for each version a separate MDL should be used?
3. GPW is appying the earh curvation or shall it be done prior the wizard?
4. I see some guys are still having problem with flickering layers and as I learned the layering should follow bigger steps. 1,4,8 etc. Is this correct?
Thanks a lot in advance!