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FSXA Ground Poly Wizard...

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unitedkingdom
Do we still have to have the ground polys sliced every 100m or so? I seem to remember this from before?
I see that the wizard slices it up into many sections anyway.
 
Hi,

The wizard will slice it for you, so no need to do that manually.
 
I have a 3x3 plane which shows splits in the ground polys, despite it being the same texture across them all.

This also causes splits in the layer below, which is asphalt.

Any ideas? I have flattened the area properly.
 

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Does it happen at the edges of your 3x3 plane or where the wizard adds slices?
 
Then it sounds a lot like the texture mapping issue that is often reported. Try to change the texture mapping to not use the outer pixels of the texture.

Or don't split your plane in 9 parts if they all have the same texture.
 
It's the same texture across the planes. I'm experimenting before I put the separate textures on each plane. I assume this problem will still persist then.
 
The same comment applies - you must not use the very outer pixels of your texture.
 
Hey Shaun, is it possible to see a screenshot of how you've set the UVs out in the UV editor? Also, double check that Photoshop hasn't given the texture a soft one pixel edge. When resizing a texture/layer, photoshop will often give the outer pixels some transparency.

If all nine polys are using the same texture, you may as well use one 3x3 poly.

Thanks,
Russ
 
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