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MSFS20 Ground polys - Taxi Lines

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83
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fiji
Has anyone managed to get a good resolution on Taxi Lines using Ground Polys? Even tho i tried 512x512 like a lot of people right here suggests. I still get a bad anti-aliasing implementation. Which i do not see on any other big payware airports.

What's the usual approach nowadays?.

Apron + Painted Lines?
Ground Poly for all?
Ground Poly + Painted Lines?

Thx
 
Has anyone managed to get a good resolution on Taxi Lines using Ground Polys? Even tho i tried 512x512 like a lot of people right here suggests. I still get a bad anti-aliasing implementation. Which i do not see on any other big payware airports.

What's the usual approach nowadays?.

Apron + Painted Lines?
Ground Poly for all?
Ground Poly + Painted Lines?

Thx
Apron + Painted Lines should work the best. Honestly I don't see the need of making ground polys from 3ds max or Blender for instance for simple ground markings. It's just extra work for not much difference.
 
Apron + Painted Lines should work the best. Honestly I don't see the need of making ground polys from 3ds max or Blender for instance for simple ground markings. It's just extra work for not much difference.
Thx for your reply.
You still think is the best way to go?.
still the best for service roads, pedestrian markings, etc?.
I've been trying to use Sim tools, and for some reason i found it super clunky when you need to draw lots of painted lines (edge service, dashed, white, yellow, pedestrian, etc)
 
Thx for your reply.
You still think is the best way to go?.
still the best for service roads, pedestrian markings, etc?.
I've been trying to use Sim tools, and for some reason i found it super clunky when you need to draw lots of painted lines (edge service, dashed, white, yellow, pedestrian, etc)
I think max for instance has tools that could make this easy plus the copy and paste, arrays, duplicate, etc. But I wonder if you might have issues after exporting it using projected mesh and such. I haven't tried that yet but so far having the ability to directly edit within the sim is nice though.
 
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