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Creating Livery Packages
GONE are the days where the end user had to modify the aircraft.cfg and carefully renumber the FLTSIM.X record, Asobo have created a truly wonderful way to package liveries as a VARIATION.And it’s really easy to do.
Create a folder called: myname-livery-livername
Inside that folder create the following structure:
SimObjects\Airplanes\aircraft_liveryname\texture.myawesomelivery\
SimObjects\Airplanes\aircraft_liveryname\aircraft.cfg
layout.json
manifest.json
The manifest.json has this content:
JSON:
{
"dependencies": [],
"content_type": "AIRCRAFT",
"title": "Livery Name",
"manufacturer": "Aircraft Manufacturer",
"creator": "Your Name",
"package_version": "0.1.0",
"minimum_game_version": "1.7.12",
"release_notes": {
"neutral": {
"LastUpdate": "",
"OlderHistory": ""
}
}
}
The aircraft.cfg has this content:
Code:
[VERSION]
major = 1
minor = 0
[VARIATION]
base_container = "..\<<Aircraft Directory>>"
[fltsim.0]
;your FLTSIM definition
The important thing here is the base_container should point to the name of the aircraft directory your livery is for.
Ensure also that your texture.cfg also has fallback to the root texture of the aircraft
Code:
fallback.1=..\..\<<Aircraft Directory>>\texture