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Will this method add liveries to the "Premium Deluxe" aircraft? And if so, where do we get the info for the aircraft.cfg "General" and [FLTSIM.0] sections?
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The only reason I'm doing this with custom panel is I cannot get rid of reg on side of plane. atc_id_enable = 0 doesn't do anything.
I can confirm one thing - setting the box size and text size to zero works
1. Anyway - first question: How do you make one of those "automatic" thumbnail images? I saw a comment somewhere abut option E in the dev mode screens - no can find... so I made my own.
2. As the C172 classic doesn't have it's own aircraft.cfg I obviously used your guide and the automatic layout.json creator from "S3rious". all the external items worked and are visible as a neatly textured 3D model - EXCEPT for the fact that the materials and surface decals for the registration are showing G-BRIS on the fuselage is only the texture reflection - I have atc id in the cfg turned off but selected in the flight setup menu as hidden (Show ATC ID off) - this looks like either the spec or an alpha channel in FSX, but as ASOBO have insisted on decals instead of pixels on the texture sheet itself (....fuselage.albd....)
3. Third question - how do I find the textures for the instrument panel? I have tried copying the "panel" model folder into my file structure, but this is what I get:
PS - as an aside: what I did find unusual was that my liveries now appear in the content manager as a completely different aircraft. Is this wrong? Especially as it is in the official content section:
Does anyone know what these lines are? They suddenly appeared. This is my first livery.
View attachment 63073
[fltsim]
fallback.1=..\..\Asobo_A320_NEO\TEXTURE
fallback.2=..\..\..\..\texture\DetailMap
fallback.3=..\..\..\..\texture\Glass
fallback.4=..\..\..\..\texture\Interiors
fallback.5=..\..\..\..\texture
Oh, I see now. I completly missed that. ThanksCheck your texture.cfg within your TEXTURE folder. It should look like this:
Code:[fltsim] fallback.1=..\..\Asobo_A320_NEO\TEXTURE fallback.2=..\..\..\..\texture\DetailMap fallback.3=..\..\..\..\texture\Glass fallback.4=..\..\..\..\texture\Interiors fallback.5=..\..\..\..\texture
The "Asobo_A320_NEO" is of course a placeholder for the original Aircraft you're working on.