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I am using Blender 2.79, and FSX. I made a hanger using blender, placed material colors on it, then using the Blender2FSXTools I export it selecting Directx for FSX/P3d option. I don't use the scenery properties section because I use Instant Scenery for placement. I use library maker to make the bgl. I then place the bgl and text files in my addon scenery folder. I start FSX, go to the airport, start Instant Scenery, find my model and then try to place it. The hanger model has now grown to three times the size. Normal hanger size is 250' front X view. The hanger is now almost 700' X direction wide with corresponding large Y and Z values.
Checked again the size and rotation in Blender. Tried again, same result. Loaded the .x file into MCX and got the same huge hanger.
I then exported the model using the collada option. Loaded model up in MCX and it is normal size. Exported said model into FSX. It is the correct size.
Now my question--why is the hanger huge using the Directx option and normal size using collada option?
Checked again the size and rotation in Blender. Tried again, same result. Loaded the .x file into MCX and got the same huge hanger.
I then exported the model using the collada option. Loaded model up in MCX and it is normal size. Exported said model into FSX. It is the correct size.
Now my question--why is the hanger huge using the Directx option and normal size using collada option?