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Just for clarifing I have only used the unit scale of 0.304800 which is the default. It stays at 0.304800 whether or not I use Metric or Imperial. I have made many models using only Blender on default unit scale, MCX and collada files. Models are to scale everytime. If I were to change the unit size to 1 the models would be 3.4 times larger in MCX. This is the first time I have tried the FSXtoolset. I thought I would try it to see if it would make hanger modeling easier. I have not found any tutorials for hangers or buildings made using the toolset only aircraft so I thought I would try to make a hanger. I haven't made any aircraft models yet.
Maybe Ed is right about a bug in the Blender2FSX/P3D Toolset .
Maybe Ed is right about a bug in the Blender2FSX/P3D Toolset .



