Hi Gary,
The links provided seem to allude to the fact - that - the runway should be smooth by it's very nature...
The SCASM tweak - even mentions that it is an alternative to putting down an invisible runway to smooth out the ground...
The MCX solution - seems to specifically address Aprons and Taxiways...
While my taxiways may be bumpy - I really haven't looked at them yet - it's the runway itself that is bumpy... Do these methods apply to runways as well ???
Regards,
Scott
Hi Scott:
Indeed, these SCASM commands refer to RWYs (as well as Aprons and Taxiways) ...as seen in the linked thread at PTSIM:
http://www.ptsim.com/forum/viewtopic.php?p=7295
...and also in the SCASM documentation for that
Runway( command and its sub-parameters:
http://www.scasm.de/doc/sca_rwys.htm
IIRC, the SCASM RWY command and its sub-parameters works with FS9 airports for RWY / Apron / Taxiway surfaces visible at the top scenery
display layer, as well as when
ex: RWYs/ Aprons / Taxiways are covered up by
ex: custom photo-real land class textures.
NOTE: If you wish to use the FS2Kx default RWY textures for custom ground polygons (aka "G-Polys"; ...with or without attached hardened concrete platforms) superimposed over default RWYs (...or when used to entirely replace default RWYs

), the names of legacy format
*.R8 textures to be used are listed in the above linked SCASM
Runway( command documentation:
Code:
SURFace number of surface type
Number Type FS2000 FS2002
0 mud/dirt runway00.r8 ?
1 concrete runway01.r8 ?
2 asphalt runway02.r8 ?
3 grass runway03.r8 ?
4 coral runway04.r8 ?
5 gravel runway05.r8 ?
6 oil treated runway06.r8 ?
7 ? runway07.r8 ?
8 snow runway08.r8 ?
9 water runway09.r8 ?
AFAIK, the above legacy SCASM RWY command and its sub-parameters still works in FSX, and the listed "FS2000" textures are still installed by default in the [FSX install path]\Texture sub-folder
BTW: The above
*.R8 textures are already in a 256 x 256 pixel "power of 2" format
PS: If you opt to make a textured custom ground polygon with a attached hardened concrete platform using any 3D modeling app output file that ModelConverterX (aka "MCX") can import, MCX also has a "
Auto Platform" tool to simplify this process:
http://www.fsdeveloper.com/wiki/index.php?title=ModelConverterX#Attached_object_editor
FYI: IIUC, one can essentially make one's own custom FS9 compatible RWY by filling out the airport "Properties" section of
ex: ADE for FS9, AFX, AFCAD, Flight Simulator Scenery Creator, Airport for Windows, SceneGenX, etc. (to create the ICAO, ARP, and other location data required for display in the FS airport pick list).
One can then place other required airport elements such as Start Locations for the RWY ends (...but
NOT make a RWY with the preferred 3rd party "airport creation" utility...), and instead use a custom textured G-Poly, a flatten, and the SCASM Runway( command Surface definition ...to
make one's own custom RWY with both the texture
and the "
surface attribute" that one prefers.
CAVEAT: SCASM RWY Headings require a specific floating point parameter value range or FS run time performance degrades:
https://www.fsdeveloper.com/forum/threads/scasm-lights-kill-my-fps.21793/page-2
https://www.fsdeveloper.com/wiki/index.php?title=SCASM_Runway_Overlays
Hope this helps a bit more with your project !
GaryGB