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I have just started using Windows 10 desktop. I already am aware that it doesn't like FSX but it is manageable. Now to the "head scratcher". I have Modelconverterx which btw I have been using for years thank you Arno and gotten much help here thank you all. Now... on this computer I created a tower in Sketchup 2017 and exported it to a Collada dae. It only has one real texture wood for the support poles. The rest is safety orange (real life). Modelconverterx beta will open it BUT the poles are white even though the log says that the jpg for wood was opened. Then, I had to manually convert it from non-power of 2 in Photoshop to 512x512 and save it or MDCx quits when I try to use it to convert the textures to the power of 2. Open it up again and the texture is fine but the poles are still white. Now I want to export it as a scenery bgl to use in ADEx on the airport. No luck. "It failed to identify directory structure" says it completed the bgl but it did not create it. OK. Windows 10 doesn't like this program on my computer either. I can successfully create an MDL but I don't like using them because when you reopen the airport in ADEx they are gone and you have to replace them all the time.
So I still have my Windows 7 laptop setup with Modelconverterx. I copied the files to a USB and opened them up in Windows 7. It works perfectly as it has for the past 4 years with various versions of Model Converted X.
The Windows 10 Modelconverterx will open up that bgl file but STILL refuses to "paint" the poles with the wood texture. What's going on here, anybody know?
So I still have my Windows 7 laptop setup with Modelconverterx. I copied the files to a USB and opened them up in Windows 7. It works perfectly as it has for the past 4 years with various versions of Model Converted X.
The Windows 10 Modelconverterx will open up that bgl file but STILL refuses to "paint" the poles with the wood texture. What's going on here, anybody know?




