Hello jtanabodee
Thank you for your kind words. As I mentioned, I will include the steps I've made (3ds max 2010) in a project folder (bear with me, in a few days). However, I can provide a link for a full 3ds max tutorial (by Arrimus) which will cover the basics in great detail. With the project files and the model (*.obj, *.x and *.max) you will be able to study the geometry.
I started with the reference images (already set up and ready to start modeling); then I did a simple box with 1 length, width and height segments covering the left half of the chest.
Then, I kept adding
edge loops to place a new set of vertices as needed. This method is called
"box modeling". Arrimus usually use the
"polygonal modeling method" which is similar to this and, perhaps one of the best ways to keep your topology clean. In this project, I combined this two methods to achieve the final result.
Here is a video where you can follow and get the main idea:
It's for Maya, however, the principles are the same. In 3ds max or Gmax, you can achieve this by ringing, looping and finally connecting edges. Keep in mind, that exists several ways to do the same thing (for example, using swift loops in 3ds max). Any method you choose to use, will have different advantages and more or less accurate results depending on what you'd need to do.
And this is what I followed:
Another one playlist in this exact context (low poly character):
https://www.youtube.com/channel/UCg3olPTFOXe8WeDappKQpTg
In the last playlist be careful, set your units in
meters. If you need help to set your reference image in scale, just ask an I can show you how to calculate the pixel/m, pixels/ft or other conversion if you need it.
One of the main goals when you model, is to have
4 sided polygons (on the jargon, also known as "quads") in your mesh. If you follow carefully the videos, Arrimus will introduce this concept in steps. As you go along, this will be more and more clear to you. Remember, many techniques used in 3ds max can be applied to Gmax as well.
And here you have all Arrimus playlists:
https://www.youtube.com/channel/UCSLLdTBwLMfTKWS56tOiQpw/playlists
Just follow "Introduction to Modeling in 3D Studio Max" (playlist with 174 vids)
Try to be patient and... DO not skip any video. All are fun, very clear and -in most cases at least for me- not so hard to follow.
However, if I can do anything to help you (with my very poor set of skills) it will be my
pleasure.
Kindest regards,
Sergio.