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Heliport

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173
Country
unitedstates
Hey fellow Flight Sim Developers!
I just created my first project in ADE, which is actually a hospital with only a heliport on the roof. I was able to create the airport in ADE and compile it successfully into FSX: SE, but the hospital building I added from ADE's stock buildings section doesn't show up in the simulator. I saved the file in ADE and reloaded FSX several times with no success. The stock hospital model in ADE looks fine, so I really don't need to create a building from scratch. I got all of the information on Airnav and entered it into ADE, so I'm not sure why the building didn't show up. The code of the airport is OWI3. Any help anyone can provide is appreciated.
Regards,
Kevin Davis
 
What library file is it in, and what is the name of the object? If you are copying the ADE compiled BGLs into an active scenery folder are you sure you are copying ALL the BGL files that ADE is creating?
 
Hey Tom,
Here's an update on my progress on the airport/heliport I made. The hospital building is showing up in the simulator, but the heliport I added did not show up on the roof, so my helicopter is on the ground. I verified that the altitude and coordinates are the same for both the building and the heliport, so I'm not sure what happened. Is altitude the same as elevation? The name of the library object is "hospital1." Is that what you meant by the name of the object? I used all of ADE's default settings. Does this mean ADE copies all of the BGL files automatically, or do I have to do it myself? Also, is there a way to work with the 3D object itself. I'd like to add the logo of the hospital, but I obviously can't when I'm looking at the model from a top-down view. I don't see a way in ADE to work with the actual 3D model. If this isn't possible, will I have to download something like Blender to view and edit the 3D model? I've attached the image of the model I'm working with. The light beam is the Beacon Light and the red circle is the Start Point, so you can disregard both of those components.
Please advise,
Kevin Davis
 

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  • hospital 1 model.PNG
    hospital 1 model.PNG
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Hi,

Most buildings do not have a "hardened" roof so you will not be able to sit on top of them. You need to edit the object with ModelConverterX to add a hardened roof. Most people do this to a copy of the object with a new name, GUID, etc.

To add a logo to the building you could probably do this by editing the texture, but that will change every one of these in your sim world to that logo. If you don't want this you would need to use ModelConverterX to create a new version of this object (with a new GUID), edit that texture, and place that object in ADE.

The answer is yes to all of your other questions - some sort of 3D program is required to modify the building itself.
 
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