I have a 3D fuel detotalizer gauge in my Boulton Paul P.111A project with four drums from thousands to units and while the drum turns in Blender, I don't see any movement in sim.
I have tried using the standard animation tag drum_fuelq_total_thousands but still see no movement.
My P.111A project has two fuel tanks of 55 Gallons each.
Could it be that the sim is not reading both tanks?
I have tried using the standard animation tag drum_fuelq_total_thousands but still see no movement.
My P.111A project has two fuel tanks of 55 Gallons each.
Could it be that the sim is not reading both tanks?
XML:
<Animation name="P111drum_fuelq_total_hundreds" guid="43013e58-797d-4b5d-2683-1735d7201316" length="360" type="Sim" typeParam2="P111drum_fuelq_total_hundreds" typeParam="AutoPlay" />
<PartInfo>
<Name>P111drum_fuelq_total_hundreds</Name>
<AnimLength>360</AnimLength>
<Animation>
<Parameter>
<Code>
(L:drum_fuelq_total_hundreds, number)
</Code>
</Parameter>
</Animation>
</PartInfo>
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