• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Help please :D

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Hi, Im on my third year in University and got assigned a project called "Using the flight simulator as a teaching aid". I was wondering if you guys can give me any advice on how I could use prepar3d as a teaching aid for engineering concepts.
 
Hi and welcome :) sounds like you want us to do your assignment for you ;) Have you any ideas so far?
 
To be honest, P3D is the last simulator I'd use for some serious aeronautical engineering work. The flight dynamics simulation is just much too limited to provide credible data on "what if" designs.
If you want to show off a new aircraft in its natural habitat or if you need a software based procedure trainer for an existing prototype aircraft, that can be done with P3D. But one should better use some real software CAE for concept airplane development. Or X-Plane if it has to be a consumer-level simulatior.
 
Hi and welcome :) sounds like you want us to do your assignment for you ;) Have you any ideas so far?
Ahahaha good one xP But yeah I've only just started the project so at the moment I still have no idea on what to do but any suggestions would be good? :D
 
To be honest, P3D is the last simulator I'd use for some serious aeronautical engineering work. The flight dynamics simulation is just much too limited to provide credible data on "what if" designs.
If you want to show off a new aircraft in its natural habitat or if you need a software based procedure trainer for an existing prototype aircraft, that can be done with P3D. But one should better use some real software CAE for concept airplane development. Or X-Plane if it has to be a consumer-level simulatior.
I haven't had a go on P3D yet so I've no clue at the moment =] I've got X-Plane on my laptop too but I think they want me to do it on P3D
 
I got into Flight Simulator just for that. I had a handful of airplane designs and wanted to see what they looked like in Flight Simulator, how it would be like to fly them, etc.

I found I could setup aerodynamic figures in the air-files (config/air file set).

For architecture, it is also pretty amazing. You can setup ground polygons with photo scenery and build buildings on it that are advanced, etc, and see them in a world environment and even take photos of them with the sun and weather in different modes.

If you are engineering planes, you can make tweeks to the aerodynamic settings and get a feel as to how the planes act.

Some people do boats and vehicles as well for P3D (and FSX). It used to be that they didnt have a proper car config, but I think that changed with the AI they have now for traffic vehicles, so its probably more up to date.

Have fun!
 
I got into Flight Simulator just for that. I had a handful of airplane designs and wanted to see what they looked like in Flight Simulator, how it would be like to fly them, etc.

I found I could setup aerodynamic figures in the air-files (config/air file set).

For architecture, it is also pretty amazing. You can setup ground polygons with photo scenery and build buildings on it that are advanced, etc, and see them in a world environment and even take photos of them with the sun and weather in different modes.

If you are engineering planes, you can make tweeks to the aerodynamic settings and get a feel as to how the planes act.

Some people do boats and vehicles as well for P3D (and FSX). It used to be that they didnt have a proper car config, but I think that changed with the AI they have now for traffic vehicles, so its probably more up to date.

Have fun!
That's true ! Thanks for the ideas :D
 
To be honest, P3D is the last simulator I'd use for some serious aeronautical engineering work. The flight dynamics simulation is just much too limited to provide credible data on "what if" designs.
If you want to show off a new aircraft in its natural habitat or if you need a software based procedure trainer for an existing prototype aircraft, that can be done with P3D. But one should better use some real software CAE for concept airplane development. Or X-Plane if it has to be a consumer-level simulatior.
What do you mean when you said the flight dynamics is too limited by the way ?
 
What do you mean when you said the flight dynamics is too limited by the way ?

The flight dynamics engine oversimplifies things in some areas like atmospheric and engine modeling. This saves quite a few CPU cycles when the sim is running, but in order to get nearly real handling and performance characteristics, you need to hack in the numbers of the real thing and then spend some additional hours trial-and-error tweaking them until it flies right. This, of course, only works if you do have a comprehensive set of data for the real aircraft. Also, MSFS neither does VTOL, spaceflight or mixed propulsion really well.

Here are some resources about FSX' flight dynamics: http://www.aero.sors.fr/fsairfile.html

If your only goal is rendering a concept aircraft in a lively environment, then MSFS is your best bet among the commercial flight simulators. The simplified flight model does have the advantage that it can simulate hundreds of AI aircraft reasonably well at once. X-Plane, for example, by default simulates all AI aircraft with full flight dynamic characteristics which puts quite a bit of strain on the CPU.
 
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