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HELP! Restarting!

I have been away from playing with Flight Simulator for several years

I have several static object files (BGL) that have the location infomation locked into them.

I would like to convert these to relocatable static objects.

I have BGL2XML so I ran it and I have XML files.

But what do I do next?

I thought I knew how to do this.

Bob Macklin
Seattle, Wa
 

Ronald

Resource contributor
What is it exactly that you want to achieve with "relocatable static objects" Bob?
- Rebuild 3D models for the extracted XML-files?
- Import the XML-file information into a 3D Editor so you can (re)edit them?
- Put the same models somewhere else inside the BGL files?
- Option 4,5?
 
I would like to be able to relocate these models with ADE.

They have the location information hard coded into them.

I tried opening them with ModelConverterX but it cannot open this group.

I'm at the point that I don't think they are worth it. They are not really that good. I am going to look at them closer today.

Does setting the position co-ordinates to 0:0 make them relocatable?

Bob Macklin
Seattle, Wa
 

tgibson

Resource contributor
All you need to do is remove the XML section(s) relating to lat and long (etc.) - that's the positioning data. If only the ModelData sections are left, the resulting library will be usable around the world.
 

tgibson

Resource contributor
If the sections are there at all the file will be geo-locked (set to 0 they will only show up at lat/long 0).
 
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