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Help with RNAV approach

Just my opinion, but I would not create waypoints unless they are missing or wrong in the sim.
 
Just my opinion, but I would not create waypoints unless they are missing or wrong in the sim.
Thanks, I'm confused at the moment. I've now compiled these several times.
1st time - I did both the approaches and waypoints. in the file, all waypoints were called out as "Terminal_Waypoints". When I ran a flight, I was given the choice to choose another approach, and all the approaches, except for the localizer one, were doubled, there were 2 instances of each approach to choose from. And it appropriately sent me to JEGDO Transition to the active 32 as it automatically chose RNAV 32

So I thought, ok, maybe the World Map lied and there are approaches by default at the airport. So I removed both the approaches and waypoints and compiled

2nd time - I missed that you could choose an approach in the World Map, so I'm not sure what showed there, but, in game, when I went to choose an alternate approach, my only choice was visual 32 (as opposed to the wind I had set up to force Rwy 14

3rd time - compiled just the approaches and not the waypoints, did the same flight, this time I saw I could see the approaches in the World Map, all 4 associated with the airport. So I did a move to to cruise, checked to see what approaches were available? None. Just visual 32 (as opposed to the vectors to 14 ATC told me it would do)(I was looking to do ILS14).

4th Time, compiled with all waypoints as "Waypoints" in the approaches, this time, I see one reference to each approach in the world map, but in game I don't get too choose another approach, and it's crashed twice now, once when boston approach was about to give me instructions after contact after takeoff, the second when I attempted to access the VFR map after having been given instructions from Boston Approach.

I think I'll go back to using "Terminal_Waypoints" and include the waypoints in my airport this time. Tomorrow since it 1:30am :rolleyes:
 
So...
As noted... relying on the waypoints in the game caused ATC to send me to 12,000 ft for a 10 minute IFR flight from KLWM to KASH, normally 2000 ft
Not including the Waypoints with the build and changing the type of intersection from Terminal_Waypoint to Waypoint in the approaches caused crashes.
I'm not sure why last time I saw two listings for each approach when I included the waypoints in the build, although, come to think of it, I forgot to check that.

Upshot being, everything worked best if I included the waypoints in the build along with the approaches, and called the intersections Terminal_Waypoint in the approaches.
After the update, everything seems to be working, I can click on the an approach and it draws it in the World Map mode, although, my ILS approach doesn't look like I expected when approaching from KLWM to KASH. There's still some weirdness in that the "duplicate" waypoints sometimes flash in the World Map. I'm hoping we'll see some improvements in ATC in the near future anyway. Hmm, I suppose I should tell MSFS to delete approaches in the compile (even though there are none at the airport in question), maybe that will help with the flashing?

Be that as it may, I expect either that's correct (the way the ILS approach looks in the World Map) and I just haven't figured out why yet, or my approaches need some adjustment. As noted, I did not include the VOR's as IF's for the Transition legs, even though that's what they're called in the CIFP. I still have some learning to do. So... Expect to see KASH and 69NH (with water runways, too) on Flightsim.to in the very near future.

Thanks everyone for your support.
 
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