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Hey gang,
Lets say I wanted to hide a TON of polygons when my cowling closes. How might the code be written for such a 'visibility' cue?
First, I have 'open_cowling' command. This causes the cowling to animate off of the craft and onto the tarmac.
Next, I create a code that will unhide the cowling when it begins its animation. So then, when the cowling goes to animation point 1 from zero through 100, the polygon assembly appears.
I guess one would create a percentage trigger, 1+ percent and greater then, 'then' visible.
Ok... Thanks.. lol.. In writing this, I kind of saw better how it might be done.
I'll publish the code when I get it working.
Bill
Lets say I wanted to hide a TON of polygons when my cowling closes. How might the code be written for such a 'visibility' cue?
First, I have 'open_cowling' command. This causes the cowling to animate off of the craft and onto the tarmac.
Next, I create a code that will unhide the cowling when it begins its animation. So then, when the cowling goes to animation point 1 from zero through 100, the polygon assembly appears.
I guess one would create a percentage trigger, 1+ percent and greater then, 'then' visible.
Ok... Thanks.. lol.. In writing this, I kind of saw better how it might be done.
I'll publish the code when I get it working.
Bill





