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Hi
What FrBill said
also if its to fast just up the KF number,dont be afraid to use 1000 kf for these sorts of things as they are only used every now and then,it doesn't really hurt fps when its an on off type animation.
What I think is happening is your using a simple on off switch in the mouse code,its setting the L:COWLING REMOVE bool to 0 and the animation is lagging behind playing catch up.There something funny going on with the LAG tags in FSX.I dont know what but I get funny results when using it...like when you use (A:ADF RADIAL:1, degrees) dnor with a lag tag the needle wont keep spinning around the dial but it instead will go back the other way
Cheers
Wozza
What FrBill said
also if its to fast just up the KF number,dont be afraid to use 1000 kf for these sorts of things as they are only used every now and then,it doesn't really hurt fps when its an on off type animation.
What I think is happening is your using a simple on off switch in the mouse code,its setting the L:COWLING REMOVE bool to 0 and the animation is lagging behind playing catch up.There something funny going on with the LAG tags in FSX.I dont know what but I get funny results when using it...like when you use (A:ADF RADIAL:1, degrees) dnor with a lag tag the needle wont keep spinning around the dial but it instead will go back the other way
Cheers
Wozza


