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Okey, I get it.Hi,
What's listed there is a material, which is a lot more than the texture used. At the moment you can't change the material in the hierarchy editor. Do you suggest to select another material and assign that to the part? I don't think making a new material from the hierarchy editor would make sense.
In the material editor you can modify the material settings, but that would apply to all parts using that material.
+1 I ran into this problem recently where I was converting a FS9 a/c to FSX. The original author had used the same material for many parts in the VC cockpit, and I wanted to change just some of them.And yes, it would be wonderful to be able to:
1. Create a new material in the Material Editor (including making a copy of an existing material)
2. Assign that new material to various parts in the Hierarchy Editor.
Yes, the solution there is to isolate and export that part, then use 3d software to re color, or regroup that part into several parts; then, back in MCX, remove the original part and combine to the model, what you have created in its place. It might help to imagine all parts in a model with the same material, are interpreted as a unique sub model, despite the fact there is no geometry connecting them. Any further discrimination, or deconstruction of model components, would require MCX to have the same scope of operation, as 3d modeling software and require users to perform model converting in software with that same level of complexity, imo.I ran into this problem recently where I was converting a FS9 a/c to FSX. The original author had used the same material for many parts in the VC cockpit, and I wanted to change just some of them.
+1 I ran into this problem recently where I was converting a FS9 a/c to FSX. The original author had used the same material for many parts in the VC cockpit, and I wanted to change just some of them.
I have been thinking about that. But I'm not sure how to do it in a useful way. I mean clicking on a polygon and then removing a single polygon would be not user friendly if you want to remove many, while it might work for one. So ideas for the kind of interaction are welcome.However, I would greatly enjoy the experience of the MCX cursor interacting with individual faces, or polygons, should Arno provide the ability.
True. Though the process seems unnecessarily complex for what I needed to achieve. And in my case I don't have a 3D modelling tool which will import the isolated/exported part (I'm still using FSDS for model creation) Plus I've had one or two issues merging parts back into models. Just being able to change the part material in the HE would be a lot easier.Yes, the solution there is to isolate and export that part, then use 3d software to re color, or regroup that part into several parts; then, back in MCX, remove the original part and combine to the model, what you have created in its place.
This is my point about a model converting tool, actually reaching into the 3d space and accomplishing something meaningful there, without becoming inherently complex.the process seems unnecessarily complex for what I needed to achieve.
Sketchup will do it for free, as I believe will Blender. However, there is no need to switch from software you are comfortable with. MCX will export to native .fsc format, I myself do all my keyframe animations, using parts derived through MCX, from my Sketchup model, into FSDS for animating, then back to MCX to combine. There is no reason you could not do the same, albeit just to color them.I don't have a 3D modelling tool which will import the isolated/exported part (I'm still using FSDS for model creation)
A glass interactive partition, like the one in my avatar, would also be helpful and probably no less achievable.And dragging would be helpful.
I didn't know that - thanks. I will go check that out.However, there is no need to switch from software you are comfortable with. MCX will export to native .fsc format,