I have a bgl from a few years ago that started out as a Sketchup model exported to DAE and processed by MDX.
When I open the DAE model, it has 70000+ traiangles and 90000+ texture vertices, so it won't export to MDL. (Which means I can't create a BGL object out of it!)
When I import the BGL file, however, those numbers are down by half.
I'm sitting here wondering what black magic I performed to get the DAE model with 70000 triangles to a corresponding BGL file with 30000+ triangles. (Since I can't export it to MDL...)
Any ideas?
When I open the DAE model, it has 70000+ traiangles and 90000+ texture vertices, so it won't export to MDL. (Which means I can't create a BGL object out of it!)
When I import the BGL file, however, those numbers are down by half.
I'm sitting here wondering what black magic I performed to get the DAE model with 70000 triangles to a corresponding BGL file with 30000+ triangles. (Since I can't export it to MDL...)
Any ideas?




