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FSX How do you edit shore lines

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ca-britishcolumbia
Good morning,

I'm looking at editing the shore line so that my apron doesn't look like it is floating on the water. Can I create a ground poly around the water I wish to exclude? Would I select Exclude Specific and then tag one of the 12 Hydro Polygons - or would it be something different. Once I do that, will I be left with a big hole where the water used to be, or will it be automatically filled back in?

Thank you for your time.

Colin

cQfE8Yk.jpg
 
Hi,

A shore line (if you mean the waves breaking on the shore) is a vector.
To get rid of the shore line, you use a triangular exclude tagging it with the type of shoreline you want to delete.
In order to get rid of the water however, you have to make an exclude that covers a whole qmid (you will then have land all over this qmid) and then add new water exactly where you want it to be with respect to your new shore outline.
 
Thanks, Roby.

That makes sense. I didn't think it would me a matter of simply 'erasing' the water and seeing the grass right at the same level. I was hoping it would be that simple, but I should know better by now.

Colin
 
I've tried a couple things, but I can't seem to remove the water. I'm running Vector as well, would that make a difference?

I have tried selecting both Ocean Perennial and Lake Perennial, but I'm not seeing any changes. Is there a step that I am missing?

Here is what I have done on ADE:

af36p4a.jpg
 
Colin,
i usually use "Exclude General/Water Polys" about the size you show, that's usually all you need to get rid of one water tile............
then comes the hard work of redrawing the coastline
 
Thank for the tip.

I gave your suggestion a try. Still no change. This is my first time trying this, so I’m not 100% sure what I’m doing.

I tried both the exclude specific and general, but I’m not seeing any changes. Do the exclude polygons work the same with both default and add on scenery like ORBX/FTX?

I’m looking forward to trying to learn how to redraw the shore, but I can’t figure out how to exclude a QMid.

Thanks.

Colin
 
I cant comment on how it works with an addon, I only work with the default/stock airports,
try disabling your addons to see if you can get any results using "Exclude General/Water Polys", that's all I've ever used and never had a problem, just make sure your Exclude is over the water
you could also try moving your airport with the Exclude above any addons in the FSX scenery/priority settings list to see if that helps
 
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Several people have commented on the difficulty of modifying ORBX scenery, so there is probably a trick to this. As a start, make sure your modified terrain BGL files are located in a Scenery Layer above any ORBX layer.
 
Thanks Tom.

You are correct. Turning off the frozen water texture seems to have done the trick. They use duplicate textures which seems to be the issue some times. One work around is needed to add park exclusions as well. Needless to say, I now have some work to do.
I should probably exclude the shore line as well.

k4Kqgcj.jpg
 
Shore line, Yep!!! use Tag "Exclude Specific/Shorelines Generic Lake" or one of the others, you may need a few to get rid of them all,
once you have sorted out the coastline, then when you add/redraw the shore line again make sure you do it (i think its) Clockwise so the waves run in the right direction to the land
 
Didn’t even think about that. Left the coast line in so I could trace the original course of the river, then removed them once I had all my position markers in place.

This’ll sound like a dumb question, but do I use the draw apron button (water selected) to draw water? Or do I draw a ground poly? All I get for options there are exclusions.

U8qaIcA.jpg


That can't be right as I'm getting two different water textures.

Thanks.
 
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no such thing as a Dumb question Colin,
you now need to add the water back, so use a water poly, I've only ever used "Ocean Perennial" so not sure if that will work for you or not
make sure you overlap the new water to water or you'll get a land line somewhere in the water
not sure about the textures could that be an ORBX issue?
 
Turns out it was a PICNIC issue (problem in chair, not in computer).

Couldn’t find water polygon, so chose water apron instead. That’s why it looked like there were different textures. Didn’t realize you could scroll down under add polygon. Much better now. I’m also going to add the shore vectors to clean up the look a little. Thank for all your help !!
 
ADE Menu, "Add Polygon/Water/Ocean Perennial"
Hmmm! cant see how a water apron will work, but if your happy thats fine :)
 
That's great if you're working over land. But if you're working out in the ocean, it's a completely different ball game I know, I've been trying to build islands in the Bermuda Triangle for days now, and I just cannot get solid land masses without using aprons, but those cover up your land class polys and they don't show when you compile. But if you remove the aprons, you get your land class back, but...now all of your land acts like water and not solid land masses, so you can't land or even drive on them without crashing into the ocean. I just have not found any way to actually remove the water from the ocean or make a solid land mass over the water in the ocean. It looks like SFX or even ADE can't do it since the whole system is centered around land based objects and airports, not airports on the water. But think about it..there are real world airstrips on the ocean, look at hawaii, it's just a big ole island in the middle of the ocean, so why the heck would they make a sim that's supposed to be as realistic as possible that can't include islands. Seems a little weird to me. Or maybe it's just me. Whatever the heck it is, I can't figure it out. I'll keep trying, but eventually, I'll use the shortest cut i can think of and just use those aprons to create the solid surface. May be the only solution.
 
Hi Tom:

I would encourage taking a look at SBuilderX tutorials by Luis Feliz-Tirado
:teacher:



Terrain Design

sendfile.php

File Description:
Terrain Design for Flight Simulator X

This simple illustrated document explains the basic concepts in Flight Simulator X terrain, and how to change them using SBuilder for FS X. Make new water bodies, roads, vehicle traffic, airport flattens, remove autogen, add more detail - anybody can do it easily and quickly.
My most sincere apologies - I am unable, for lack of free time, to offer support of any kind. For questions or problems, please post in the Avsim scenery design forum.

Filename: terrain_design_for_flight_simulator_x.zip
License: Freeware
Added: 14th December 2009, 13:29:15
Downloads: 16648
Author: Luis Feliz-Tirado
Size: 3991kb

https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=141643



To make more accurate FS scenery, you are likely to also encounter these topics at some point as well:

Make photo-real ground textures

sendfile.php

File Description:
It is very easy to create your very own high-resolution, custom (photo-real) ground textures. This document explains the concepts and techniques and illustrates the use of SBuilderX with which you can quickly and easily download aerial images and make this type of scenery. So, why hesitate? Make Flight Simulator scenery as real as it gets! Very sorry - no support of any kind is offered. Please do not write. For any questions, please post in the Avsim Scenery Design Forum.

Filename: make_photo-real_ground_textures_in_fs_x.zip
License: Freeware
Added: 21st November 2009, 23:20:06
Downloads: 17714
Author: Luis Feliz-Tirado
Size: 2143kb



How to create photoreal scenery for FSX
https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=140539


Using the Autogen Annotator

sendfile.php

File Description:
The Autogen Annotator is a powerful tool for modifying the autogen of default ground textures or adding autogen to custom (photo-real) ground. This document illustrates the use of the tool, and includes a pictorial guide to all autogen object types. Very sorry - no support of any kind is offered. Please do not write. For any questions, please post in the Avsim Scenery Design Forum.

Filename: using_the_autogen_annotator_264833.zip
License: Freeware
Added: 21st November 2009, 16:18:51
Downloads: 4220
Author: Luis Feliz-Tirado
Size: 8930kb

https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=140537


You may also wish to review at least the first few pages of this (long) very informative thread by Tiberius et al:

https://www.flightsim.com/vbfs/showthread.php?250762-How-to-create-photoreal-scenery-for-FSX:


http://web.archive.org/web/20131008...50762-How-to-create-photoreal-scenery-for-FSX


Hope this helps with the learning process on this topic.

GaryGB
 
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