• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS20 How to add Simobjects

Do not try copying files out of the Windy Things package into your own scenery. That is way too complicated and likely to lead to errors. Just follow the directions that I posted: install the Windy Things library into the MSFS Community folder like any other downloaded scenery, then add the lines to the adeSimObjectList.dat file for the objects that you want to use in ADE. Done.
 
That is NOT what I meant. What I meant was that the installation method of Windy Things IMHO is easier than other types of scenery objects where folders/files need to be added to modellib, then the project compiled (build) then the LOM updated. Windythings makes it much easier.
 
John Alpha 20 HF 1 makes the old methods for user specific models redundant. It does not affect sim objects which has not been updated yet. I am not aware of adding sim objects to the LOM since it is for library objects
 
Sorry Jon. I have been misleading it seems. There seems to be two different scenery 'thingos', one as a sim object and the other part of a library and so far until I 'discovered' Windy Things I was only familiar with scenery in libraries and I build them into the same library as my airport. I am still unsure how to differentiate as both appear to start with .glTF, .Bin and .Xml files. I am confused.
 
OK - it is confusing. I am not able to tell you the difference (if any) between a sim object or a library object. I have not looked and my main focus has been on library objects and user models. It's quite likely that simObjects use glTF source. Perhaps Dick or someone else can explain the source differences between library object and sim objects.
 
Model Libraries are compiled objects that may contain simple animation, but cannot have behavioral characteristics.

A SimObject is not compiled and it's XML usually contains behavior characteristics and rules. It is a glTF. It is not a library. SimObjects documentation
 
Thanks Dick - so ADE is correct in keeping sim objects separate and not loading them into the LOM. Since they are not compiled as such then the LOM will not read them.

I need to improve the handling of sim objects. To your knowledge is is possible to get a footprint for them?
 
Hi Jon. Arno should know about the footprints, but because they are animated, it would be hard to trust that.

Simobject placement code is different

XML:
    <SceneryObject lat="42.62913380819381" lon="-88.60130299473160" alt="0.00000000000000" pitch="0.000000" bank="0.000000" heading="-179.999995" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE" snapToGround="TRUE" snapToNormal="FALSE">
        <SimObject containerTitle="tsr-windsock_orangewhite_lit" scale="1.000000"/>
    </SceneryObject>
    <!--SceneryObject name: Stadium_Bongfish-->
    <SceneryObject lat="42.64906418125040" lon="-88.58453208022401" alt="0.00000000000000" pitch="0.000000" bank="0.000000" heading="-179.999995" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE" snapToGround="TRUE" snapToNormal="FALSE">
        <LibraryObject name="{CEDF786F-13D9-4AF9-9AAA-9B73B2886B7D}" scale="1.000000"/>
    </SceneryObject>

SimObjects are placed by name, and offhand I think they cannot be scaled.
 
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