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How to do What The Mass Texture Editor Did in the Material Editor

Right, but let's say, for example, That I wanted to display one of my models on Sketchfab, for example. A quick export of the model with the un resized .png would be all that is necessary.
I have checked, there was a bug indeed that it was not possible to neither resize to power of two or resize to multiple of four checked. That has been fixed now and will be in the next development release. So then you can export without resizing again.
 
I never understood why MSFS has .PNG.DDS files. MCX will indeed only replace the last extension when it saves the file. Maybe I can add an option to strip others as well. I'll add it on the wishlist.
I have implemented this option now, so it will be in the next development release.
 
I see what you mean. I forgot I had that kind of rename in the old mass texture editor. I'll add something similar back in the latest version, it's on the wishlist now.
I have implemented this find and replace function as in MCX 1.3 as well now. It will also be in the next development release.
 
The new development release with all those changes is online now.
 
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