- Messages
- 44
- Country

Hello Guys,
I´m trying to otimize textures exported from Blender.
But the result in the MSFS2020 is not so good.
I tried to modify the UV parâmetres in Blender and export to game, unfortunatelly the result is the same.
Here attached the texture in MSFS2020 and the parametres the I changed in Blender.
At left medium zoom camera (10 m) at right high zoom (1 m) desired at a hundreds meters in the scenery and the third print is the config that I tried.
Any help is wellcome.
Cheers.
I´m trying to otimize textures exported from Blender.
But the result in the MSFS2020 is not so good.
I tried to modify the UV parâmetres in Blender and export to game, unfortunatelly the result is the same.
Here attached the texture in MSFS2020 and the parametres the I changed in Blender.
At left medium zoom camera (10 m) at right high zoom (1 m) desired at a hundreds meters in the scenery and the third print is the config that I tried.
Any help is wellcome.
Cheers.
