• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSX How to remove objects in fsx

Messages
59
Country
unitedstates
How do i remove the terminal buildings atc tower and other objects in an airport (I want to place my new gmax objects in that airport)
 
You need to make an exclude for it. This can be done with XML code as described in the BGLComp SDK. Objects with their origin in this exclude will then be removed.

If you are using some GUI for placing your objects already, it could very well be that that program also supports the creation of these excludes.
 
Assuming you are going to edit the Airport file also (using ADE or similar) - te placment of these buidings is usually contained within this file.

For the most-part they can be removed by creating a new Airport file for your scenery, which will automatically create the necessary exclusions for you.
 
If you are using ADE then just delete the building from the display and it is deleted from FSX. You can then add your own mdl file created by GMax (or from a library of your objects) in place of the default object.

If you are using another tool then as suggested above you will need to create an exclusion rectangle that covers the reference point of the stock building and then place your own object by whatever method that tool uses.
 
Back
Top