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FSXA How to texture a polygon on both sides ?

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41
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netherlands
Hello experienced fellow developers,
I am just starting to learn to work with FSDS, so maby this is a very basic question. I could not find the subject in earlier posted threads.

I would like to create simple tree-like objects. For this, I think one needs two rectangular polygons with texture on both sides of the polygon.
FSDS however, does only accept a texture at one side of a polygon, at least thats what I know.

The only way to create a polygon with two sides textured, is put two polygons with to echothers 'backsides' and apply texture to the both 'texture-accepting' sides.

This way however I would think is a way one creates a more heavy object - for the grafic processor - then when it can be done with only one poly.

I have read there is an option to put du_ as prefix at the materialname to create on both sides texture-applicaple polygons.
However, I tried the combination with the materialname trans with du_ before it. It did not change anything.

I would appreciate some help here... :)
 
Hi,
For flags, my way is to make a cube, then texture the two opposite sides I want, bring them closer and delete all others.
 
So dubble points and polies are inevitable ?

Thanks for your reply.

I understand there is no other way, or is there ?
It seems to me an dubble capacity is needed if the computer has to handle two polies instead of one.

More options ?
 
ds_ prefix doesn't do the job in my attempts

Hi RAS78 and everyone,

I just re-tried with the right prefix. It does not function, at least not with FSDS. But the fact there exists such a prefix indicates it must be possible one way or another.

More idears ?
 
The method I use is:

1. I start with a 4 point polygon (usually have to rotate it 45 degrees with "transform/rotate" to get it vertical) and then texture it.

2. Copy and paste this polygon without moving it. (Ctrl C then Ctrl V).

3. Flip it in the correct axis (transform/flip). This gives you two polygons, in the same position with textures on opposite sides.

4. Select and Join the two polygons. (Part/join selected). Now you have one polygon with textures on both sides. But you also have 4 extra points.

5. Delele the extra points. (Part/snap to scale). A message will appear saying that 4 points have been deleted.

Now you have an object with only 4 points that has textures on both sides. Once you get the hang of this, it only takes a couple of seconds to do.

Hope this helps,

:<Ron>
 
Ronezra has it down cold!!!! Also check - parts-delete orphaned points.... just in case. Hmmmm! is Ronezra a teacher or retired teacher? :)

Double polygon count? One extra poly is going to hurt? Well- if you're running a Commadore 64. Just having fun here.

No worry unless you get into the multi thousands of polys for an object and then many of them in one given area.

Check back when you want discussion on trans, bending a tube, ani, cross section mode, or just a cup of coffee.

Check our Farfy's tutorial site. Google it. Bob
 
Ronezra and Jyarddog,

Thank you for this solution.
This solves my 'problem'.

Greetings !
Bram Stikkel
 
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