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Hello experienced fellow developers,
I am just starting to learn to work with FSDS, so maby this is a very basic question. I could not find the subject in earlier posted threads.
I would like to create simple tree-like objects. For this, I think one needs two rectangular polygons with texture on both sides of the polygon.
FSDS however, does only accept a texture at one side of a polygon, at least thats what I know.
The only way to create a polygon with two sides textured, is put two polygons with to echothers 'backsides' and apply texture to the both 'texture-accepting' sides.
This way however I would think is a way one creates a more heavy object - for the grafic processor - then when it can be done with only one poly.
I have read there is an option to put du_ as prefix at the materialname to create on both sides texture-applicaple polygons.
However, I tried the combination with the materialname trans with du_ before it. It did not change anything.
I would appreciate some help here...
I am just starting to learn to work with FSDS, so maby this is a very basic question. I could not find the subject in earlier posted threads.
I would like to create simple tree-like objects. For this, I think one needs two rectangular polygons with texture on both sides of the polygon.
FSDS however, does only accept a texture at one side of a polygon, at least thats what I know.
The only way to create a polygon with two sides textured, is put two polygons with to echothers 'backsides' and apply texture to the both 'texture-accepting' sides.
This way however I would think is a way one creates a more heavy object - for the grafic processor - then when it can be done with only one poly.
I have read there is an option to put du_ as prefix at the materialname to create on both sides texture-applicaple polygons.
However, I tried the combination with the materialname trans with du_ before it. It did not change anything.
I would appreciate some help here...



