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Hi.
We can use VTP polygons to make land textured patches on ground, draw them as precise as LOD 13 cells I believe (about 4m precision)
But for water (ocean, lakes, river), I've only found VTP water with no texture/class selection/definition (only altitude), and the only way to control the texture type beneath is to define (I believe) the LOD13 cell water class, which is... really not precise (that's a 1km width block with the same water type inside)
Is this even possible ?
For FSX, FS9.
Side note : I'm not talking here of Ground polygons (flattenned or mesh hugging), where you can apply translucent watery textures to 3D polygons over water areas (even if it's usually flat). I know how to do that, but my expectations are detailed water (shores, coral reefs, beaches...) with only the default VTP, no textures added, if possible, like it is with land.
Just asking as my google search results are so far pointing me to how to make islands and lakes etc, but none to define how to set the water texture of a polygon. I know we can define our own texture for land polys, but if I'm not mistaken, those textured polys do not benefit the water effect (shiny and wavy). The purpose being taking advantage of default textures as much as possible.
Side note 2 : I haven't tried one trick though : perhaps, defining a land polygon, finding the Scasm (?) file, then attempting to replace the land index by a water one, if there is no overlap or other barriers... Sorry guys, kind of tired to search, so I'm asking here.
We can use VTP polygons to make land textured patches on ground, draw them as precise as LOD 13 cells I believe (about 4m precision)
But for water (ocean, lakes, river), I've only found VTP water with no texture/class selection/definition (only altitude), and the only way to control the texture type beneath is to define (I believe) the LOD13 cell water class, which is... really not precise (that's a 1km width block with the same water type inside)
Is this even possible ?
For FSX, FS9.
Side note : I'm not talking here of Ground polygons (flattenned or mesh hugging), where you can apply translucent watery textures to 3D polygons over water areas (even if it's usually flat). I know how to do that, but my expectations are detailed water (shores, coral reefs, beaches...) with only the default VTP, no textures added, if possible, like it is with land.
Just asking as my google search results are so far pointing me to how to make islands and lakes etc, but none to define how to set the water texture of a polygon. I know we can define our own texture for land polys, but if I'm not mistaken, those textured polys do not benefit the water effect (shiny and wavy). The purpose being taking advantage of default textures as much as possible.
Side note 2 : I haven't tried one trick though : perhaps, defining a land polygon, finding the Scasm (?) file, then attempting to replace the land index by a water one, if there is no overlap or other barriers... Sorry guys, kind of tired to search, so I'm asking here.