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vitus no i don't use this!
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I just had the time to test my correctly scaled lighthouse without the plane in the sim and it is working!So please forget my wired idea with the plane and scale your building correctly instead!
Thanks for the information! I had no problems with my other buildings as well. However, they are a hangar and a tower building, and thus have a quite "normal" shape. Since I had problems with the lighthouse, which is rather tall, I assumed it is something related to the base area.
I just had the time to test my correctly scaled lighthouse without the plane in the sim and it is working!So please forget my wired idea with the plane and scale your building correctly instead!
@IronMinion Just to be sure, you did not only scale the models but also applied the scale such that the effective scale is 1? If so, it is good to know that the scaling solution doesn't work under all circumstances. Your scenery looks really great! I downloaded it already and will take my next flight to Messina![]()
Hi,Since version 1.10.7.0 (aka. update 5), the behavior regarding pop-up distances seems to have changes. In particular, MSFS removes single elements from objects depending on their size and the distance.
That means that the plane trick doesn't work anymore for small objects, since the overall object will appear early enough (because of the large plane), but MSFS will not render the element of interest (e.g. a runway sign) because it is too small.
Can someone confirm this observation? And are there any ideas to address this? An option would be to attach the plane directly to the element of interest. But this feels quite wrong.
I absolutely see the point of implementing such a behavior, since the MSFS is obviously very demanding. And this behavior make sense when you remove small elements, e.g., from a building. But there should be a convenient way to control this for small, important objects. It is quite ridiculous when you have runway markers next to your grass runway that appear after touchdown when you are 10m away from them.
Found the solution for me: I just hit "CTRL + j" to join the objects (my runway markers and the invisible plane below) before exporting. This solved it with MSFS 1.10.11.0Did you find any workaround?
Yes, exactly! I manually added a plane to my objects instead of joining it with the existing one, but the result is the sameFound the solution for me: I just hit "CTRL + j" to join the objects (my runway markers and the invisible plane below) before exporting. This solved it with MSFS 1.10.11.0
Sorry for resurrecting this topic, but now I have the same problem. I placed blue barrels (the default ones found in the simobject library) as runway edge markers (our airfield has similar stuff IRL), but they only appear when you are very close to them.Yes, exactly! I manually added a plane to my objects instead of joining it with the existing one, but the result is the same![]()
Agree, but if hidden objects are not joined to visible objects, then it seems that they are not refleced to the size of the object during export.I'm not aware of a method to change/increase the drawing distance of stock objects. My suggestion would be to create an own barrel model in Blender and then apply the method(s) described above.
"Join objects" is a functionality of Blender, where you join several objects into one. However, we are talking about Blender objects here, not about MSFS sim objects. For MSFS (or more precisely the scenery editor), a Blender model will be seen as one sim object independent of whether the Blender objects inside the model has been joined or not.
Thanks for the explanation. I guess now I have to live with this or find and try a custom model to put as runway markers.I'm not aware of a method to change/increase the drawing distance of stock objects. My suggestion would be to create an own barrel model in Blender and then apply the method(s) described above.
"Join objects" is a functionality of Blender, where you join several objects into one. However, we are talking about Blender objects here, not about MSFS sim objects. For MSFS (or more precisely the scenery editor), a Blender model will be seen as one sim object independent of whether the Blender objects inside the model has been joined or not.