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P3D v4 HUD texture


I'm trying to create a HUD for a virtual cockpit model. I've followed the Collimated HUDS in FSX and P3d tutorial and cant seem to get it to work. The HUD appears where its supposed to along with the gauge items on it, but its not transparent and the view is not limited by the tunnel.

The steps I've tried so far are:

  1. Build the "Tunnel" and the HUD Gauge Plane making sure that they are not merged and that the HUD Gauge Plane was made after the Tunnel.
  2. Texture the HUD with the settings in the attached file and using a diffuse texture called $VC_HUD.BMP
  3. Export to mdl and test in P3d.
Am I right in thinking the VC_HUD.bmp needs to contain an alpha channel and be converted to DXT5? Does it also need converting to a dds texture?

Any help is much appreciated.


  • HUD_Material.jpg
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