Grok tells us how to make a livery for MSFS 2024:
Making a livery for MSFS 2024
You can examine the sources for the conclusion. The AI software sorts, collects, and distills the information. A bit more than a search engine. A bit less tedious than carrying rocks up a mountainside, or endlessly searching forums and the internet, and using trial and error... Perhaps engineers were criticized when some first started using slide rules.
First, I am glad Dean is using his in-depth knowledge to explore / evaluate tools which may prove useful and accurate in MSFS FS Development.
Regarding what Grok currently provides, I pose this question to both Richard Ludowise and Dean Mountford, as I believe they know this process well.
Grok tells us how to make Terrain Mesh for MSFS 2024:
Creating Terrain Mesh for MSFS 2024 - Grok.htm
This is a copy-and-paste from a FireFox saved web page using QuickView Plus, as my (2) web browsers would not reload the page even from disk.
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Hey Grok: Why would you
not want to "face the music"... or did you actually 'follow me home', and see an objective appraisal was coming ?

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How do I make Terrain Mesh in MSFS 2024?
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Creating a terrain mesh for Microsoft Flight Simulator 2024 (MSFS 2024) involves enhancing the elevation data used by the simulator to represent the Earth's surface more accurately. This process typically requires using the MSFS SDK (Software Development Kit), external elevation data sources, and some familiarity with terrain editing tools. Below is a step-by-step guide to help you create a custom terrain mesh for MSFS 2024:
Step 1: Install the MSFS 2024 SDK
1. Download the SDK: The MSFS 2024 SDK is available through the simulator itself if you own the game. Launch MSFS 2024, go to the main menu, and enable "Developer Mode" under Options > General > Developers.
2. Access the SDK: Once Developer Mode is enabled, a new toolbar will appear at the top of the screen. From there, you can download and install the latest SDK version via the "Help" menu in Developer Mode.
3. Set Up Your Environment: Ensure the SDK is installed correctly and familiarize yourself with its tools, particularly the Scenery Editor and Project Editor.
Step 2: Gather Elevation Data
To create a terrain mesh, you need high-resolution Digital Elevation Model (DEM) data for the area you want to enhance. Here’s how to source it:
1. Free Sources:
ÿ USGS Earth Explorer: Provides free DEM data (e.g., 10m or 30m resolution) for many regions.
ÿ OpenTopography: Offers global elevation datasets.
ÿ Sentinel-1A Data: Available via platforms like Flightsim.to or other GIS repositories for 10m resolution in some areas.
2. Paid Sources: For higher resolution (e.g., 1m or 2m), consider purchasing data from providers like Intermap or local GIS agencies.
3. Format: Ensure the data is in a compatible format, such as GeoTIFF, which is widely supported by terrain tools.
Step 3: Process the Elevation Data
You’ll need to convert your DEM data into a format MSFS can use. This typically involves resampling the data:
1. Tools Needed:
ÿ QGIS or Global Mapper: Free or paid GIS software to process and export elevation data.
ÿ MSFS SDK Resample Tool: Included in the SDK, this tool converts elevation data into a BGL file (the format MSFS uses for terrain).
2. Steps:
ÿ Open your DEM file in QGIS or a similar tool.
ÿ Clip the data to your desired area to reduce file size and processing time.
ÿ Adjust the resolution if needed (e.g., 10m or higher for detailed terrain).
ÿ Export the file as a GeoTIFF.
Step 4: Create a Project in the MSFS SDK
1. Open the Project Editor: In Developer Mode, go to the toolbar and select Project Editor.
2. New Project:
ÿ Click New Project, name it (e.g., "CustomTerrainMesh"), and choose a folder to save it in.
ÿ Set the project type to "Scenery."
3. Add a Terrain Mesh Package:
ÿ In the Project Editor, click Add Package and select "Scenery."
ÿ Define the package properties (e.g., name, title, creator).
Step 5: Import and Resample the Elevation Data
1. Prepare an INF File:
ÿ The SDK’s Resample Tool uses an INF (information) file to process your GeoTIFF. Create a simple text file (e.g., terrain.inf) with the following structure:
text
CollapseWrapCopy
[Source] Type = GeoTIFF SourceDir = "." SourceFile = "yourfile.tiff" Layer = Elevation SamplingMethod = Nearest [Destination] DestDir = "." DestBaseFileName = "CustomTerrain" LOD = Auto
ÿ Replace yourfile.tiff with the name of your GeoTIFF file.
2. Run the Resample Tool:
ÿ Open a command prompt in the SDK’s Tools\bin folder.
ÿ Drag the fspackagetool.exe into the prompt, followed by your INF file (e.g.,
fspackagetool.exe terrain.inf).
ÿ
This generates a BGL file containing your terrain mesh.
Step 6: Integrate the Mesh into Your Project
1. Add the BGL File:
ÿ Move the generated BGL file into your project’s scenery folder (e.g., PackageSources\scenery).
2. Edit the Scenery:
ÿ Open the Scenery Editor from the Developer Mode toolbar.
ÿ Load your project and verify that the terrain mesh appears correctly in the simulator’s world.
ÿ Adjust the mesh priority if it conflicts with other scenery (e.g., airports or flattens) by setting its layer order in the project.
Step 7: Build and Test
1. Build the Package:
ÿ In the Project Editor, click Build All to compile your terrain mesh into a package.
ÿ Check the console for errors and ensure the build succeeds.
2. Test in MSFS 2024:
ÿ Load the simulator, go to the World Map, and select a location within your terrain mesh area.
ÿ Fly over the region to confirm the mesh looks correct. Adjust the Terrain LOD slider in Options > Graphics (e.g., 200–400) to see finer details.
Step 8: Fine-Tune (Optional)
• Terraforming: Use the Scenery Editor’s terraforming tools (e.g., polygons) to smooth transitions or fix anomalies like spikes or flat areas.
• Compatibility: Ensure your mesh doesn’t conflict with default airports or water bodies by adding exclusion polygons if needed.
• Performance: Higher-resolution meshes can impact frame rates. Test different LOD (Level of Detail) settings in the INF file to balance detail and performance.
Step 9: Package and Share
1. Finalize the Package:
ÿ Once satisfied, rebuild the package in the Project Editor.
2. Distribute:
ÿ Share your terrain mesh via platforms like Flightsim.to by uploading the compiled package folder (e.g., as a ZIP file).
ÿ Include a readme with installation instructions and credits for your data sources.
Tips and Notes
• Terrain LOD: MSFS 2024 ties terrain detail to the Terrain LOD setting in the graphics menu. For high-resolution meshes to display properly, users may need to set this to 400 or higher, though this can be taxing on lower-end systems.
• Learning Curve: If you’re new to the SDK, start with a small area to practice before tackling large regions.
• Community Resources: Check forums like FSDeveloper.com or the official MSFS Forums for tutorials and pre-made meshes to study.
By following these steps, you can create a custom terrain mesh for MSFS 2024 that enhances the simulator’s realism for your favorite flying areas. Let me know if you need help with any specific part of the process! Happy modding!
How can Grok help?
DeepSearch
Think
Grok 3
x
Dick and Dean: (not to be confused with Jan and Dean)
...What do you think of this workflow ?
BTW: This was just a quick test, and to be fair, I have not had time to explore the "Grok-Site".
In "the sources for the conclusion" that Grok uses before it "distills the information", there is not a single link to the MSFS SDK.
But, far more interesting than AI responses spewed by Google lately, whose score IMHO is "hit or miss", at no more than 50% accurate (but a start).
PS: The 2nd time I ran the same query at Grok, it submits a different reply that seems "more" accurate; is it "self-correcting" ?
https://en.wikipedia.org/wiki/Grok
I would be glad to discuss this Grok AI result in a different thread if it would be a more appropriate location ...to keep this thread on topic.
GaryGB