• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

I need assistance adding an apron

I think it is most helpful to encourage others, lead a horse to water, so to speak. There are no specific links and it seems like the term Google is being applied loosely. Google Earth is a global explorer browser that mostly orients locations and also provides cross platform links. Google purchases it's imagery from many sources as well as providing its own and has strict guidelines on end use. While Goggle is genuinely encouraging on the grassroots and hobbyist level, the extremely lucrative market for GPS type apps, forces them to be extremely protective of their investment. So we can use it but we're not supposed to share it.

Google Earth imagery is different. They have their own satellites, but only over the US. When we use geo image browsers, like QGIS, we can access Google imagery as well as bing and quite a few others. The Ortho4XP app that Augustin Winther uses, has 8 or 7 image servers pre programmed into it. I just created a project from the other side of the world, so it is good to have options, but when I do have to use Google, the kychungdotcom technique allows for easy image manipulation, I simply repaint the Google, so what ends getting compiled is an "inferior" derivative, useless for anyone but people enjoying my scenery.

OK so now I will tell you what I do. I use the AW MSFS Guide, by Augustin Winther, which I believe is available here and certainly from our friend Google. Of that procedure, I use this amendment recommended by user kychungdotcom. For me, it only took a few passes, before the procedure became fairly rote. The necessary software is all free and if you look into the amended procedure, you can see that you are relatively free to go ahead and process a screen grab from G.E., with far more precision than transcribing numbers, I'd estimate the kill radius, for each placed georeference point, to be about 3 feet. Yes, it is almost exactly like that view from "Syriana," if anyone remembers that movie.
 
Thanks Rick for the 'heads up' on QGIS which I am now downloading to check out when I get back home.
 
Here's a way I created CGL tiles without using QGIS or another gis program:
https://www.fsdeveloper.com/forum/threads/removing-docks-from-lakes-and-bays.456518/

This is a very helpful optional workflow to circumvent a QGIS learning curve. :teacher:

Perhaps Dick might also share some pointers for learning more about the steps for this workflow in the New Year ?


Here's a few links to help get oriented to the subject of MSFS SDK "Tile Debug" via:

MSFS DevMode Menu > Options > Ground > Tile Debug: :idea:

https://docs.flightsimulator.com/html/Developer_Mode/Menus/Options.htm?rhhlterm=tile debug

https://docs.flightsimulator.com/ht.../Samples/SimpleAerial.htm?rhhlterm=Debug Tile

https://learn.microsoft.com/en-us/bingmaps/articles/bing-maps-tile-system

https://devsupport.flightsimulator....n-i-debug-cgl-for-my-custom-aerial-image.html


A Flying Theston tutorial on the process under discussion above (prior to Dick's "Game-changer" post):

< Oops ...I just used the "G-Word" at FSDeveloper. :oops: :laughing: >

[014] Adding Custom Aerial Imagery - Microsoft Flight Simulator 2020 SDK Tutorials

GaryGB
 
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Wow
Such great tips/tutorials which are now 'coming out of the woodwork'. Although I did detect part of a tree (top of image where the dock was) was lost in the removing-docks-from-lakes-and-bays tutorial. Sorry I often notice such small things and even 'thing's in movies such as the hands on the clock don't match those in the scene a few seconds ago and the waves at the beach are rolling out instead of in, and that 1939 car (Detective Foyle's car in Foyles War which is set in the time of World War II) has a seat belt (not being worn but still there and they didn't exist then) :D

I often use Flying Theston tutorials for scenery.

Thanks Dick and Gary.

I also learned in the last few days (silly me didn't notice earlier) that there is a falloff parameter with apron polygons too which makes blending better - I was lucky in that my ghost boats are all in similar colored water areas so blending was rather easy.
 
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Before apron added After apron added
b4_apron.jpg
after_apron.jpg
 
Not sure if I missed directions but can an image (eg a satellite image) be added to scenery by the user.
I am thinking now that the satellite image of Sechelt shows the shallow water along the edge of an bay much better than what is seen in MSFS.
The following is such an image and I would create an image REMOVING ALL parts of the image EXCEPT around the edge of the bay and also hopefully 'feather' the edges. I have 'circled' the shallow areas with light blue to indicate the parts I would like to 'overlay' the MSFS2020 scenery.
SECHELT_SHALLOWS_GOOGLE_EARTH_highlited.jpg
 
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